Wildfrost

Wildfrost

39 arvostelua
Battle Data Editor
   
Palkinto
Lisää suosikkeihin
Lisätty suosikkeihin
Poista suosikeista
Tools
Tunnisteet: Mod
Tiedostokoko
Julkaistu
Päivitetty
156.513 KB
11.2.2024 klo 13.10
10.3. klo 16.50
14 muutosilmoitusta ( näytä )

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Battle Data Editor

Kuvaus
[Backend] Provides useful functions to the creation/editing of battles.




For modders who want to use this, here is an example code on how you would make the Shelled Husks fight and make it the first mandatory fight. This code should be placed some time after all of the cards are loaded (if you are following the documentation tutorial, this code should run after base.Load):

new BattleDataEditor(this, "Spare Shells")
.SetSprite("Spare Shells.png")
.SetNameRef("The Other Shelled Husks")
.EnemyDictionary(('C', "Conker"), ('W', "ShellWitch"), ('P', "Pecan"), ('K', "Prickle"), ('B', "Bolgo"))
.StartWavePoolData(0, "Wave 1: The first of the husks")
.ConstructWaves(3, 0, "CWW", "CWP")
.StartWavePoolData(1, "Wave 2: Some more husks")
.ConstructWaves(3, 1, "PCW", "CPW", "CKW", "KCW")
.StartWavePoolData(2, "Wave 3: Bolgo is here!")
.ConstructWaves(3, 9, "BPW", "BCW")
.AddBattleToLoader().LoadBattle(0, exclusivity: BattleEditor.BattleStack.Exclusivity.removeUnmodded)
.GiveMiniBossesCharms(new string[] { "Bolgo" }, "CardUpgradeAcorn", "CardUpgradeShellOnKill");

The sprite size should be 105x120px IF you are using a pixelDensity of 100 (this can be changed with SetSprite).
If you have further questions, reach out to me on the Wildfrost Discord (@Michael C).

Have fun!
2 kommenttia
Rob2975 5.11.2024 klo 8.33 
If you Alt+F4 quick enough you can reset the fight
TTV-Esty8nine 6.8.2024 klo 7.00 
Can someone please make a mod to redo the last turn if you champion dies, or like a safety thing from Shotgun King?