Soulash 2

Soulash 2

58 次評價
Electromancy
5
3
2
   
獎勵
加入最愛
已加入最愛
移除最愛
檔案大小
發佈於
更新時間
118.505 KB
2024 年 2 月 10 日 下午 1:11
2024 年 2 月 17 日 上午 9:08
5 項更新註記 (檢視)

訂閱以下載
Electromancy

描述
​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​​Invictus' Electromancy

Enhance Soulash2 with Electromancy Mod: a caster skill tree focused on stunning spells, bounces, and utility, all driven by intelligence.


Electromancy is a caster skill tree that relies on INT.

Introducing the Electromancy Mod: command storms, thunder and lightning to disrupt enemies, stunning or pushing them back. Utilize powerful chain lightning and electric discharges, with added utility spells for enhanced movement and concealment.
Some abilities and passives have been changed or not yet fully implemented, because Soulash2 does not yet support some features.


Contains new building, collegium magicae electro, and the elven storm caverns.
Collegium may spawn in Tier 3 human towns, the storm caverns in T3 elven ones.

​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ Using this mod requires creating new world.


  • Mods cannot be added or removed during gameplay on specific world.
  • If you decide to disable the mod mid-play, you will not be able to load world that used the mod. (until you enable it again)
  • If you didn't started with electromancy, you can still pick it up by finding and using book of electromancy.
  • Maximum potency is increased by 10 for each new skill added, so new characters will start with 310 maximum potency instead of 300.

​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ ​ Plans for the future.


  • Originally Call the storm was planned to actually change the weather, and make it rain, therefore lowering electrical resistance from enemies and everybody. When that is possible this will be implemented. DONE
  • On top of that a passive was planned that increases magic power and/or willpower when it is raining/storming. When that is possible this will be implemented.
  • Maybe some balancing off abilities costs and scaling depending on feedback. I felt like pyromancy does not scale that well which is why electromancy scales better with magic power. let's see if that is overpowered.
  • Some more polish on elven buildings and profession.



Special thanks to Draken for alot of help for the mod and making cool other mods! ^^
18 則留言
Cryomancer 6 月 24 日 上午 8:41 
How I level up past 20/20?
Akry 2024 年 10 月 28 日 上午 11:32 
I dont know if any NPC use this skill tree but if so, it would be prudent to add electrical resistance gain to the willpower stat. Currently willpower does not give any electrical resistance.
It could also explain why ppl find it overpowered. NPCs probably also have zero from their willpower.
lucasalencar41 2024 年 10 月 20 日 下午 6:30 
How can i find a trainer for the skill?
✠Kekard Kain✠ 2024 年 10 月 11 日 上午 8:45 
@chriscow416 the id is 'invictus_electromancy'
chriscow416 2024 年 9 月 13 日 下午 5:51 
Anyone know what the ID for this skill tree is?
Blevak 2024 年 9 月 9 日 下午 2:40 
Could also use a skillbook recipe at 44.
Blevak 2024 年 9 月 9 日 上午 9:35 
Seems like the movement speed passive gets overwritten by athletic's .1 passive.
Jason 2024 年 8 月 15 日 下午 5:56 
Love the mod! Great job!

Unfortunately i can't seem to level it past 20. Can't find any tainers that would have the option to train. They do show up in the cities or settlements, but when I talk to them I do not get the option to train.

Is that an update issue or something else?
SpiralRazor 2024 年 8 月 5 日 上午 7:18 
needs update
TripDrake 2024 年 7 月 17 日 下午 6:25 
Love the mod, great work.

Balancing: Having played a lot of Pyromancy, that should be your reference for scaling. Electro feels too strong early and becomes ridiculous later.

Yes, magic skills start off quite weak, but beat melee for hitting multiple targets / range. They scale well with magic power.

Other things that probably contribute:

Range: All spells reach MUCH too far. Other first level skills top at out 4 range with few exceptions. Modifiers exist to increase range. Chain lightning is worst since it can chain to floor doubling range.

Resistances: Fire and nature especially feel weak early due to resists, Electricity might be resisted by few monsters, making it more valuable.
Is that why Weapon Damage -> Electricity mod is so late in the tree? If not, it should probably be accessed at the same rank as the pyro version.

Take the above with a grain of salt, but you said you were looking for feedback. Still had fun with it!