Total War: WARHAMMER III

Total War: WARHAMMER III

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Feasts for the Skaven Clans (NEW MOD REQUIRED)
   
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9 lutego 2024 o 23:02
30 czerwca 2024 o 19:41
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Feasts for the Skaven Clans (NEW MOD REQUIRED)

W 2 kolekcjach stworzonych przez FullAutoAttack
All my recommended mods for Dirty Dans Vanilla Unit Upgrades Collection + My GLF,SFO,Radious,Damned Nations mods
Przedmioty: 23
SFO_Radious + Vanilla + Dirty Dans Unit Upgrades Collection
Przedmioty: 15
Opis
This Mod Brings Dirty Dans Mark System To The Skaven

This is for Vanilla units, Damned Nations, SFO and Radious, and GLF will follow once I'm sure of the resource costs

Resource costs are a WIP and any feedback you have about it is appreciated.

Thrott's units will not have an option for using Feasts as Thrott has his own upgrade system


I highly suggest my other Stand alone marks mods:
- Chaos Armaments for Chaos Dwarfs
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3045406494

- Marks of Chaos
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2914612845

- Secrets of Nagash for the Tomb Kings - Unit Upgrades for the Tomb King faction
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2885908553


- All my recommended mods for Dirty Dans Vanilla Unit Upgrades Collection + My GLF,SFO,Radious,Damned Nations mods
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2974682718

- If you choose to Get the GLF mods you'll need this mod to see English
[GLF] Unit Expansion [EN translation]
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2879881164


All my mods:
https://gtm.steamproxy.vip/id/fullautoattackq/myworkshopfiles/?appid=1142710

Komentarzy: 30
FullAutoAttack  [autor] 22 grudnia 2024 o 14:53 
!UPDATE 6.0!
Scrap Upgrade UI Framework by BAGHolder is currently needed for the scrap UI to show up
https://gtm.steamproxy.vip/workshop/filedetails/?id=3384239916
FullAutoAttack  [autor] 25 listopada 2024 o 19:24 
There is no way that I know of, sorry.
PoisonClaw 25 listopada 2024 o 16:28 
Is there no way to make Throt be able to also use this mod? Because if not then one can not use this mod in conjunction with the "confiderating you can get" mod, which is kinda sad. No pressure or bad vibes just wanting to ask because i love both mods but hate disabling mods depending on my planed campaign. XD
LimeUser 3 października 2024 o 13:36 
I feel like more or less any skavenslave would devote themselves to a chaos god if they got to eat their former master.
FullAutoAttack  [autor] 24 września 2024 o 0:22 
I'm not up on the lore - Rats see power and seize upon it?

You can just not use the mod.
Bareback Hussein Obama 23 września 2024 o 20:09 
i think this mod is a little lore/immersion breaking. there is no way a rat would devote his life too khorne/slaneesh or any chaos god!
RagnaroK 1 lipca 2024 o 2:11 
Should be fine, I messed with those for some of my mods a while back, same goes for Throt with the "flesh", but the Throt variants are a bit iffy as the mutations counts as an upgrade.

Hope it works out for you and your mod. :steamthumbsup:
FullAutoAttack  [autor] 30 czerwca 2024 o 19:40 
RagnaroK,
Yeah I was looking at those yesterday and wasn't sure and was short on time so I opt'd not to add them but based on your suggestion and now realizing with a "...ror_tech_lab" in the name that its probably those.
I've gone ahead and added them and the game launches and I can load into my existing Ikit Claw game so thats good.
I'm not far along enough to verify that those units now have marks so hopefully someone here can.
RagnaroK 30 czerwca 2024 o 13:33 
@FullAutoAttack - Pretty sure you are looking for the "...ror_tech_lab" variants under "main_units_tables", maybe I am wrong, but give it a look. :lunar2019piginablanket:
FullAutoAttack  [autor] 30 czerwca 2024 o 11:40 
서폿만 합니다.
Gutter Runners and Plagueclaw Catapults now have the Tzeentch mark, thanks for the callout.

kit Claw's Forbidden Workshop units I've not found them so far in CA's db but I'll keep looking.