Space Engineers

Space Engineers

865 oy
WeaponCore - 2.5
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Type: Mod
Mod category: Block, Script, Modpack
Etiketler: ServerScripts
Dosya Boyutu
Gönderilme
Güncellenme
31.587 MB
4 Şub 2024 @ 19:15
29 Eyl @ 15:20
182 Değişiklik Notu ( görüntüle )

İndirmek için abone ol
WeaponCore - 2.5

Açıklama
Version: CoreSystems - 2.5(25)

Weapon Core is a complete rewrite of Space Engineers combat system. The way combat works in this system is very different from Vanilla and many conventions that you are familiar with will be different.

This "mod" by itself does not add new weapons to the game, it is the framework (engine) by which other weapon mod authors may create pretty much any kind of weapon they can imagine.

This mod will convert all of the default vanilla weapons to WC versions. In addition it will remove any incompatible third party weapon blocks from the world, unless you override this behavior in game.

WC Wiki
https://github.com/Ash-LikeSnow/WeaponCore/wiki

Current WC ModList
https://github.com/Ash-LikeSnow/WeaponCore/wiki/Current-WeaponCore-ModList

If you appreciate WeaponCore upvote and consider donating:
https://www.patreon.com/user?u=14228932

Discord Server
https://discord.gg/AHAXmgd5Kq

Having issues? Click the link below:
Step 1: Follow these instructions to clear cache, use ModId: 3154371364:

https://gist.github.com/THDigi/6314052c53c7bb411eea24ab59522098

Step 2: Create fresh world, adding only the WeaponCore (No Other Mods!)

Step 3: Create two simple grids, each with a station terminal, gatling turret and reactor. Make sure they are in range of each other and of enemy factions.

Still having issues? Join the discord for help.

Incompatibility
The WC team and many other mod authors receive a constant stream of "bug reports" and confused users due to inherent incompatibilities between WeaponCore and mods based on Vanilla weapons.

If you have incompatible third party weapon blocks in your worlds, are willing to accept loss of functionality and instability you can enable UnsupportedMode by typing "/wc unsupportedmode" in the chat console or by editing the mods world config file.

There is a "ThirdParty whitelist" for known compatible mods, e.g: Beam Drill mod by Gwin.

[Howto/Guide]
https://github.com/Ash-LikeSnow/WeaponCore/wiki/Player-Tips
https://www.youtube.com/watch?v=BnuRdispD1E
https://www.youtube.com/watch?v=FOmeLkHtapE
https://www.youtube.com/watch?v=bRMUwAYCxuk
https://www.youtube.com/watch?v=36Y4Pn5DRC4

[Moders Guide]
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1998506274

Useful WC Programblock scripts
https://gtm.steamproxy.vip/workshop/filedetails/?id=2197435489

To mod authors that use this framework I only ask that you include a link to this page, but I would very much appreciate if you let your users know they can contribute to this project if they would like. Thanks.

Example for Weapon Modders:
https://github.com/Ash-LikeSnow/CoreParts

ProgramBlock API Howto
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2178802013

Thanks to Ash for server override enhancements and quality of life work on v2. Thanks to CriegwareFare for his work on the block animations and assisting with ammo inventory and weapon loading ui! Thanks to NukeGuard for the awesome GUI/HUD design and textures. Thanks to Derek for weapon area placement limit feature. Thanks to the math wizard himself Whiplash for all of his help with the mind bending math required to pull off the advanced target tracking and smart projectile guidance systems is this mod. Thanks to BDCarrillo for his help with eliminating the last of Keens grid area effect damage code and working on the drone code.

Also much thanks to "Abisius" for providing support in the steam comment section! He has answered a ton of peoples questions over the last year or more!



License:
https://github.com/Ash-LikeSnow/WeaponCore/blob/master/License

Popüler Tartışmalar Tümünü Görüntüle (14)
9
17 Haz @ 7:01
Custom turret solution?
Vivi
2
3 Ağu @ 19:03
WC UNSUPPORTED MODE
Federoke
13
13 May @ 16:10
My vanilla turrets wont fire
Stefan
627 Yorum
@Grimdash
sounds like you have wc incompatible weapons in your world you want to use.
any non wc weapons (so weapons not made to work with weaponcore) wont have a working ai due to se only beeing able to use one weaponframework at a time and thus a modded weaponframework will force the vanilla weaponframework to go to sleep.
this does not happen with weaponframeworkaddons (for example vanilla+, rearths advanced combat system) as these just extend the functions of the vanilla weaponframework instead of replacing them.

if you are only using wc compatible weapons and it still happens it could be a case of file corruption or another mod causing a mod conflict, i postet the "standard first aid list" designed to handle such stuff a few posts down the line.
Grimdash 22 Eyl @ 13:28 
Anyone else's turret range stuck at 4m?
@DangerNoodle13
not as far as my informations go, though we had some cases where the se update caused file corruption on the se end of things and thus in turn problems with mods.
DangerNoodle13 22 Eyl @ 6:40 
Has the new update temporarily broke weaponcore?
@Elhemnir
depends on the weapon you use, though if its just the vanilla weapons replaced by the ionternal replacer of wc itself it shouldnt differ much from vanilla.
some moddes setup weapons so they are more effective against small grids than large grids or vise versa and without more informations on it its hard to tell what is going on.
standard first aid list (file paths may vary for servers or non windows users or servers) (s for needs to be done on server/host and client side):
- make a testworld just with the affected mod and one of the other mods as a mod conflict test, don't forget the mod requirements.
- (s) make a file integrety check for space engineers itself.
- (s) delete all modrelated data of the affected mods in the main and world specific storage folder and let it regenerate in case this got corruptet (findable under %appdata%\spaceengineers and %appdata%\spaceengineers\saves\yoursteamid64\yourworldname).
- (s) delete all modrelated data of the affected mods in the workshop folder and redownload it to neutralize eventually data corruption by modupdate (files are findable inside the workshop folder of the steam library folder in which you have installed space engineers).
@CrazyCracker
that can have multiple causes ranging from file corruption over mod conflict and f1error up to using the wrong version of se itself.
if you can provide more informations it can atleast be tried to narrow it down.
i would suggest going over the "standarf first aid list" to sort out mod conflcit and file corruption and if that one doesnt help put together logs and an example world (a world with no mor mods than absolutly neccessary to reproduce a problem and with a premade situation for problem reproduction) and provide them via the discord linked inside the moddescription.
CrazyCracker 19 Eyl @ 22:16 
updated on the 16th? Does this even work my turrets are not shooting most of the time
Elhemnir 19 Eyl @ 22:05 
why my weapon won't damage large grid but destroy small one ?
DangerNoodle13 17 Eyl @ 9:00 
How come every big update completely breaks mods. I wish keen would stop doing that honestly.