Garry's Mod

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Black Mesa Humans NPCs
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Content Type: Addon
Addon Type: NPC
Addon Tags: Fun, Movie, Realism
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346.010 MB
1 feb, 2024 @ 0:28
10 jun @ 1:05
17 ändringsnotiser ( visa )

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Black Mesa Humans NPCs

I 2 samlingar av Limakenori
Limakenori's addons
93 artiklar
[ZBASE] Black Mesa (S)NPCs
9 artiklar
Beskrivning
THIS ADDON REQUIRES ZBASE ADDON!

Hello there! Welcome to my [ZBASE]Black Mesa Humans NPCs
Some things can be not written here

BM: Humans + Resistance:
- Female Assassin
- HECU Grenadier
- HECU Grunt
- HECU Sergeant
- HECU Sniper
- HECU Shotgunner
- HECU Medic
- Security Guard
- Scientist Male
- Scientist Female



Features:
Icon
Settings
Gibs
Health like in-game(based on skill.cfg)
Working helmets(for hecu and guards)
Working vests(for hecu and guards)
Satchels,grenades,rockets can be picked up with Gravity gun
Selfhealing for medics and scientists
HECU marines falls on ground when heavily injured
HECU Medic can revive other soldier(1 soldier can be revived only 3 times)
HECU in gasmasks has some immunity to DMG_RADIATION, DMG_POISON and DMG_NERVEGAS
HECU with NVG has higher sight distance and angle
HECU Sergeant can make squads
HECU Sergeant uses more hand gestures
Enemy based alert sounds(if enemy is zombie, alien or player)
Extra alert sounds for some situations(enemy behind player, enemy on a higher point than NPC)
Onfire sounds for HECU marines
Guards unholsters pistols
Guards changes idle sounds when heavily injured
Scientists and guards can tell player to reload
Guards can tell player to heal when player is heavily injured
Scientists and guards can react if friendly player damages them
If player is too aggressive then scientists and guards can become hostile
Cloak(with usage of material proxies) and dodging for Assassins
Cloak disables when assassin takes big damage


Settings:
Tool Panel >> ZBase >> Limakenori >> BM Humans

Enjoy the NPCs!

Credits:
Valve - Half-Life series, Left 4 Dead 2 and some assets.
Crowbar Collective - Black Mesa.
HECU Collective - Black Mesa: Blue Shift.
Zippy - ZBase.
C0Mb0STR3Kx20 and L1makenor1(me) - coding, models edits.

Tags: Headcrab Alien Zombie Xen Race X Monster NPC Weapon battle fight Gordon entropy ezt ez2 limakenori xengrenade weapon ar2 proto xenians expanded NPC HL half life BMS Mesa main character
Populära diskussioner Visa alla (2)
89
6 jul @ 17:49
Bug Reports
Limakenori
0
11 aug @ 3:51
Headcrab takeover compatible?
hery75us
280 kommentarer
goalie123333 6 sep @ 17:45 
Just wondering if you could make the vehicles like the Abrams or v22 osprey
bobick 6 aug @ 10:04 
is there away to make the npcs use normal footsteps instead of the zombie footsteps, and use the "geared" footsteps for hecu (i know they have it but most of them are the normal footsteps)
opliw 5 aug @ 2:56 
scientist with white pants jumpscar
Mushypepito123 25 jul @ 18:00 
Shotgunners can't seem to deal damage anymore.
TheHunterAttacks 23 jul @ 5:24 
Could you make the HECU use geared footsteps instead of the zombie ones? And maybe a feature where unaltered, they walk like the Combine marching
рейдж 13 jul @ 7:59 
oh yea,thanks
Limakenori  [skapare] 13 jul @ 7:54 
You can just change their faction
рейдж 13 jul @ 7:50 
friendly version please
Grubskydude 4 jul @ 2:01 
The NPCs seem to randomly go into a looping T-pose.
✪CPIRT☭ 30 jun @ 4:53 
как всегда брад