Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Arknights Iberia
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345.781 MB
31 Jan, 2024 @ 12:10pm
25 Dec, 2024 @ 9:55am
21 Change Notes ( view )
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Arknights Iberia

In 1 collection by Ophidy
Ophidy's ACG Mods
14 items
Description
↑If you like this mod, please throw a 'like' which is important to me
Need DLC:
Gathering Storm, Rise and Fall

This mod add a new civilization, the Iberian Kingdom, to the game, along with her three leaders, Carmen, Irene, and Lumen. The images and music materials are taken from Arknights Wiki-PRTS and Arknights Wiki | Fandom. This mod creates a large number of UI buttons that AI cannot use, so it performs poorly when used as an AI. The selection interface image has discarded the original size, and it is recommended to use Sukritact's Civ Selection Screen. Mod Balancing Patch Adapted.


Civilization: Iberia
Ability: El Dorado Water Tiles +1 Science, +2 Gold, +1 Production, Coastal Tiles +1 Culture, +2 Faith, +1 Food. Golden Age's Dedications you've chosen will not expire but take effect in every Golden Age. Naval units can spend Gold to found city on adjacent valid tile.
Unique Unit: Golden Flagship
Iberian unique naval unit with high bombard strength, can make coastal raid. Your land units could teleport to a plot where stands a Golden Flagship.
Unique Building: Eye of Iberia
Iberian unique building that replaces the Lighthouse. +25% combat experience for all naval units trained in this city. +1 Food on all Coast tiles for this city. +1 Trade Route capacity, if this city does not yet have a Market building. Can trigger a culture bomb. Water tiles within 6 tiles +2 Production, +2 Food. Naval units and Embarked units receive +2 Movement within 10 tiles.
Unique District: Iberian Church
Iberian unique district that replaces the Holy Site with less cost. Gain a major bonus from each coast adjacent. This city could build an extra district, and provide +100% Production towards Harbor and buildings in it. Allowed to purchase city center, holy site and harbor buildings with Faith in this city.
Leader: Carmen
Ability: Eternal Wrath When a Shrine or worship building was Built, gain a Melee Unit and a Ranged Unit with +2 Movement and +5 Combat Strength. Iberian Religion will spread to nearby cities when Melee or Ranged units defeat a major civilization's unit. Melee and Ranged units do full damage against cities following the same religion as Iberia while Ranged units won't suffer a strength penalty either.
Leader: Irene
Ability: Fire of Castigation Religion units grant +1 spread. Inquisitors may enter foreign lands without Open Borders. At begin of every turn, you will receive Science, Culture and Gold from foreign cities converted to your religion, amount equal to 100% of their yields, then provide all your cities Production equal to 20% of sum values of those yields. If located in a city converted to your religion, religious units receive +5 Religious Strength, receive extra +30 for Inquisitor.
Leader: Lumen
Ability: This Lantern Undying If less then 50 health, units will heal even if moved. Grant Great Engineer and Great Scientist points equal to 50% of Harbor's buildings' costs you built. Every time you grant a great person, provide all your cities production equal to 50% of its great person point cost based on its era.


Update
  • 12/21/2024 Optimized the UI panels: Now you can't choose Golden Age Dedications you've chosen before, and you can review Dedications you've chosen before in the Era Progress Panel. Enhanced Irene's ability (Forgive me for my selfishness towards our lovely little bird).
  • 12/17/2024 Important update:
    1. Completed effective agenda and diplomatic texts
    2. Remade almost all abilities
    3. Added and remade regional and architectural models
    4. Optimize texture mapping
    5. Optimize background music
  • 7/25/2024, we attempted to fix a bug that may cause online synchronization issues; Fixed the issue where the Golden Kingdom capability was ineffective for some focus points.
  • 3/26/2024 with the help of IthildinX, a unique model was added to the Iberian Eye.
  • 2/3/2024 The original selection interface will be adapted.
  • 2/2/2024 Optimize UI buttons. Cities established by the navy can enjoy the effects of religious colonization. Any unit with usage or initial promotion will now be prohibited from boarding.
  • 2/1/2024 Release. The bonus scope of the "Iberian Eye" and the adjacent bonus of the "Iberian Church" were weakened; Known issue: Cities established through naval units cannot enjoy the effects of religious colonization.
47 Comments
H.Humpel 31 Dec, 2024 @ 11:35am 
Computer generated translations can be found in this mod:
CTC - Computer Translated Civilizations
喜只因郎要吃太空人 18 Dec, 2024 @ 12:18am 
生产力才是第一生产力:steamhappy:!特色圣地很容易凑+6甚至更多的加成,发个职业道德,古典进黄金直接爽种。港口一造,再买出来伊比利亚之眼,海面上全是大玉米大齿轮,赏心悦目:steamthumbsup:
小黎博利 12 Dec, 2024 @ 7:08am 
玩艾丽妮叠倒七十多力了棒子打坦克了属于是(
Ophidy  [author] 11 Dec, 2024 @ 12:05am 
@Smome @明日方舟高手
感谢反馈,伊比利亚近期会进行重做。
御三 10 Dec, 2024 @ 11:48am 
卡门还有一个致命的问题,你这个文明基本绑定圣地和港口,科技肯定要落后,兵种落后,卡门拿什么击杀其他单位
御三 10 Dec, 2024 @ 10:43am 
卡门和艾丽妮的定位反了,玩征服的都知道最重要的是碟力,然后是破城。然而卡门看上去像巴兹尔,但是既没有加力也没有破城,更适合宗胜,反而艾丽妮每一座城加2,一局游戏也就7个宗教,还有的是教辅不传教,前中期轻松20座,我那小马撞坦克
AshbringerFordring 1 Dec, 2024 @ 6:50am 
感谢作者,很有伊比利亚的特色
平衡挺好的,比其他明日方舟的逆天战斗力已经可以说弱了
总体还是吃了宗教比较弱的亏,不过伊比利亚技能主要也是走十字军的路子
明日方舟高手 28 Oct, 2024 @ 7:35am 
卡门是不是有点弱了,第一眼以为是加强版拜占庭,然后发现只有近战和远程才可以杀人传教,骑兵用不到,近战跑得太慢了。
craby 25 Oct, 2024 @ 2:52pm 
多萝西拿了卡门领袖能力后再刷圣城信仰能拿大炎能力吗
Ophidy  [author] 25 Oct, 2024 @ 2:31am 
@craby
可以,但是得读个档才会刷新面板。