Hearts of Iron IV
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Updated Kaiserredux Formable Nations
   
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25 янв. 2024 г. в 23:03
21 июл в 11:56
Обновлений: 16 (просмотреть)

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Updated Kaiserredux Formable Nations

Описание
Probably not going to update with more content in the future, just keep it compatible with KX and the latest hoi4 update. So expect a few months between updates.

IMPORTANT
You cannot form nations if you are a puppet of another country and any decision that changes the cosmetic tag will change your country name/color/flag!!!!!!

My other mod, KX Increased Resources: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3325700779
Based on this mod: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2745257027 (mod was taken down)
Russian translation: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3307388867

Some formables don't have 100% accurate boarders for historical nations because of state and gameplay reasons. The mod aims to add additional objectives in a game. The mod has only been tested on base game Kaiserredux. Submods that do not change state id's should work fine but I've never tested so I don't know. I'll take suggestions on formables to add, just try and keep the suggestions somewhat historical.
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3
1 фев. 2024 г. в 9:34
All Formable Nations
Yephzer
Комментариев: 48
Suworow 21 сен в 14:44 
Could you change the HRE names? like, allow it to be only "Holy Roman Empire" for social conservatives to authdem. Or perhaps only change the name for Totalists and NatPops
Kyo 11 сен в 6:07 
Why for central america the name are quirky? like tropical empire, banana republic?, iron republic???
Yephzer  [создатель] 22 авг в 20:10 
@kerrigan1603 imperial federation could be formed by any of the former british empire countries, and the socialist world republic would just be a country name if a socialist country form "the World" formable, doesnt need to be its own thing
Yephzer  [создатель] 22 авг в 20:07 
@Based Karl and @Dr. Baphomet with how the code is setup I cannot find reasonable real way to make it work with a single decision for each formable. It could work if every formable had a seperate decision for each country that can form it as it would only need to check one countries cores and if anything not originally cored is controlled by puppets, but that would increase the code length by a ridiculous amount.
Dr. Baphomet 13 авг в 15:49 
+1 on allowing you to form a formable if you have puppets that occupy the required states (for example, forming scandinavia as sweden who has all of norway puppeted)
Based Karl 9 авг в 15:07 
I really hate complaining usually, but like these formable names are completely ridiculous. I like the idea of having different names for different ideologies, but this is silly. I get it might be because you thought KX wasn't serious to begin with, but I beg you to atleast make it possible to switch to a different list with normal formable names. Like when I play soccon, I want to form the HRE, and when I play soclib/marlib, I want to form the German Confederation, for example. I also suggest removing the "the" from the on-map names some nations have, it feels really out of place.
Yephzer  [создатель] 21 июл в 17:39 
Colors are not broken, just the original mod never gave those formables different colors
Napoleon Bonaparte 20 июл в 9:54 
the colors of the countries are broken Ukraine is blue or the Soviet Union is still green
Yephzer  [создатель] 18 июл в 20:56 
The easiest thing to do is just pick the military occupation when the event about what to do with conquered territory appears. I think a sequence like this would set the decision to be true if the player controls all territory or if all noncore territory is controlled by puppets:
AND = {
OR = {
limit = {
NFA = {
{ controls_state = xxx }
}
}
limit = {
any_country = { is_subject_of = NFA controls_state = { xxx } }
NFA = {
{ controls_state = xxx }
}
}
}
}
There would also need to be a sequence added that accounts for puppets and annexs all puppets too. Also i don't think this will work with the continent formables because to check a state in a continent the any_state_in = { continent = xxx } only checks if at least 1 states satisfies the requirements. Just seems like a lot of extra work when you can just select military occupation.