Europa Universalis IV

Europa Universalis IV

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Anbennar - More Artillery Names Submod
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2024년 1월 10일 오전 1시 59분
2025년 7월 6일 오전 3시 30분
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Anbennar - More Artillery Names Submod

설명
Updated for The Final Empire Update.

Note: This mode only adds new names and descriptions for artilleries and doesn't affect their pips.

v0.4 Halflings, Deserts and the East

This mod adds in more artillery names for some of the tech groups including:
Cannorian (Including variants for Marrhold)
Gerudian
Dwarves
Elves (Names shared with Aelantiri Elves)
Wood Elves
Orcs (Names shared with Eastern Orcs)
Black Orcs
Emerald Orcs
Ogres (Names shared with Eastern Ogres)
Goblins
Cave Goblins (Names shared with Eastern Cave Goblins)
Forest Goblins
Trolls (Names shared with Swamp Trolls)
Gnomes
Kobolds (Names shared with Darkscale Kobolds)
Harpies (Names are given to all Harpy Groups)
Undead
Halfling
Saladhesi
Gnollish (Variants for Xhazobkult nations)
Bulwari (Shared with Eastern Elves)
Halessi
Hobgoblin

Enjoy
댓글 34
Togelic 2025년 7월 9일 오전 9시 26분 
The Gerudian Jarnklo harpies in Vaengheim have the generic artillery names instead of the harpy artillery ones.
Orklord  [작성자] 2025년 7월 5일 오후 11시 08분 
I should be releasing a compatibility patch for the new update within a few hours.
Orklord  [작성자] 2025년 6월 29일 오후 7시 47분 
@Baligdur Yeah, they did something like this before with the troll groups, I'll update the mod when the next steam release launches.
Baligdur 2025년 6월 29일 오전 4시 43분 
I use PublicFork, and they must have change something in units group lately. Entire orc group diapered, and all orc nations start without unit / can't recruit any.
Orklord  [작성자] 2025년 5월 27일 오후 9시 44분 
@Hra Luuris If they had added a new unit then they have probably modified the military tech txt file which would break compatibility, so no surprise there.
Hra Luuris 2025년 5월 22일 오전 3시 13분 
@Tyyx_4u I've noticed the same when I have both this and ACE - Anbennar Content Expanded enabled. Might have something to do with that mod adding a new unit type for the Gerudian Harpies.
Tyyx_4u 2025년 5월 19일 오전 3시 16분 
I don't know if it was an isolated bug, but I played for a few decades with this mod, and a somewhat average list of other mods, and when I unlocked mil tech 7 I discovered that the artillery doesn't exist, it just disappeared. I tried increasing it to max tech, and nothing. When I try to change the type of units, there is no option. I removed the mod from the playlist and everything worked correctly. It's strange because I had played another game before with the same playlist, and everything worked fine, the artillery appeared correctly. I suppose some mod was updated, and broke the compatibility somehow xd:steamthumbsup:
Orklord  [작성자] 2025년 4월 17일 오후 11시 16분 
@Krollbotid I have updated it to have a new localisation file.
Orklord  [작성자] 2025년 4월 16일 오후 8시 06분 
@Krollbotid Thanks for the suggestion, I'll try to update it soon with a separate localisation file.
Krollbotid 2025년 4월 16일 오전 6시 04분 
I've been looking through mod structure to fix troubles with it's Russian localisation and I saw that your mod replaces the whole anb_units localisation file. Is it needed? Idk about modding units, but wouldn't it be better if you put your artillery localisation in separate file?
Anyway it looks like your mod is outdated because it differs from last version of Anbennar
https://imgur.com/a/pbZXejc - here is comparison in VSCode