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You advise to use your mod with "Some Effect Rework" and it is a really good mod. Together they complement each other. However, SER has one drawback, that your mod does not have. I see that in your mod the blood pool is strictly tied to the corpse itself. The pool of blood will be exactly under the corpse and ecen under head or torso! This super accuracy!
However, in the SER the blood pool will appear without being tied to the dead body. Even far from the dead bodies! As I see the puddle spawns when unit wounded, not only when the character dies. Thus, on the battlefield player can see dozens of puddles, without corpses. looks not good. With your knowledges, could you edit this mod so that the puddles are only under the corpses? Even don't need to split it into torso/head. Just have the blood pool appear only under the corpses. I think this is an easy task for you.
It looks like this mod author has disappeared.
It's a question of realism, blood is not mercury.
It can't spread that fast. If you are trying to depict blood in your mod - I'm just showing you this. However, I don't insist if you don't want to show normal, realistic blood it's your right...
Cheers!
But the problem is that both mods don't know how to create normal BloodPool, they have texture flickering. And the texture itself doesn't work indoors!
Your mod best implemented Blood pool, Is it really that so hard for you to at least slow down the expansion of the pool of blood?