RimWorld

RimWorld

692 arvostelua
I Aint Building That
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Mod, 1.4, 1.5, 1.6
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Julkaistu
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453.664 KB
19.12.2023 klo 13.16
19.7. klo 15.14
17 muutosilmoitusta ( näytä )

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I Aint Building That

Kuvaus
I Ain't Building That

Inspired by the excellent too many buttons mod, this mod provides a simple way to hide all of the stuff cluttering up the build menus that you're never going to build so you can reserve all that screen real estate for the 37 types of door that you simply cannot do without.

Usage
Simply right click on a button and if this mod can hide it there will be a "hide button" button to press.

If you want to restore a button later any individual button can be restored from the mod settings, you can search by def name or the label you'd see in game and the icon is provided to make it easier to identify.

There is also a simple resetting completely button to restore all buttons.

If you decide you really did want to build a specific thing just once without fully un-hiding the button if you hold down CTRL+ALT it will stop hiding buttons until you let go of those buttons. So when you get that unexpected child you can quickly build a crib without needing to go to mod-settings to unhide it permanently because surely, another kid won't turn up unexpectedly...

When holding CTRL+ALT you can also right click on a button to restore a button you'd hidden so you don't have to keep holding the combo or go digging in settings.

Abilities
By popular demand and an open source contribution from the community, this mod now includes the ability to hide abilities as well on a per-pawn basis. This does NOT allow hiding every type of Gizmo, only Abilities for now.

Please note that as this is on a per pawn basis the settings screen can only be used to restore abilities when you're actually loaded into a game.

The search bar in the settings screen allows searching by both pawn name and ability.

Troubleshooting
If you find an issue please consider making an issue on the Github linked below which is the best way to get it looked at.

Specific Items not Working
This mod can remove anything where the XML has something like:

<placeWorkers>
<li>IAintBuildingThat.VisibilityPlaceWorker</li>
</placeWorkers>

It attempts to patch most base items with an autopatcher but there could be items I've missed. If you want you can add this yourself, or this is a great opportunity to contribute to a mod! Either let me know about the item and the mod it's from by making a Github issue or better yet contribute an extra patch yourself. The file for extra patches is available on Github[github.com]

Disclaimer
Portions of the materials used to create this content/mod are trademarks and/or copyrighted works of Ludeon Studios Inc. All rights reserved by Ludeon. This content/mod is not official and is not endorsed by Ludeon.

Thanks
  • Ludeon for the Game
  • BadRyuner for the upgrade to support abilities
  • Ferchu for the Spanish translation

Contributing
If you'd like to contribute the GitHub is linked below, please report issues there but any contributions, whether they be a translation, a feature or just a grammar improvement greatly appreciated and enthusiastically accepted!

[github.com]
Suositut keskustelut Näytä kaikki (1)
0
10.8. klo 19.52
There is a little bug with monument markers that if you disallow a X thing, it won't be able to be placed as a blueprint
Rovstam
204 kommenttia
Morningstar 15.9. klo 17.06 
@Taggerung
No worries! Thank you for the reply. I noticed it would work with my abilities with a green background but not those with a blue one so I figured I would ask. Thanks again your mod is awesome!
Taggerung  [tekijä] 15.9. klo 15.16 
They already are... sort of. It's _very_ hard to do this for psycasts so it's best effort. Some we can't catch; some get caught by other mods that use right click to do different things for abilities like autocasting, I've never managed to get it working for VE psycasts and by the time the button is made there's no reliable way to identify it. Sorry that's probably not what you were hoping for but yeah, if you're asking, chances are it's one we couldn't catch :(
Morningstar 15.9. klo 10.46 
Would you be willing to add psycasts as an option as well? Thank you.
jessiuss 25.8. klo 16.15 
this is the best mod ever. ive been deleting things with cherry picker but this seems safer
Taggerung  [tekijä] 21.8. klo 14.49 
it had thousands of 1.5 users for a long time so I assume yes XD
Thetaprime 21.8. klo 14.30 
Anyone tried this in 1.5?
crowbarcollective 5.8. klo 17.38 
the mod is nice even if it does not work in god-mode, i have it on my mod list all the time
crowbarcollective 5.8. klo 17.36 
okay then, thank you for the support :steamthumbsup:
Taggerung  [tekijä] 5.8. klo 16.44 
To be clear this is Ludeon intended behaviour not mine. The entire mechanism I use to filter them is just disabled in god mode. None of my code does anything special for god mode. It’s not impossible that I could intervene and stop that but it’s not easy and not exactly a common request XD
Taggerung  [tekijä] 5.8. klo 16.38 
Not use god mode. God mode disables all the filtering intentionally because it’s god mode so everything is always available