MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

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YetAnotherRevampedWeapon
   
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63.090 MB
14 Thg12, 2023 @ 2:13pm
14 Thg06 @ 7:10am
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YetAnotherRevampedWeapon

Trong 1 bộ sưu tập tạo bởi LittleTex2112
Yet Another Revamped Weapon Bundle
3 vật phẩm
Mô tả
[MOD RESOURCES]
Specific weapon stats can be found on this: https://docs.google.com/spreadsheets/d/e/2PACX-1vRsflPrNQAlWNPGuvLvtDphcOdZq8zswIa0R1ixautjIF_UEqQiaobhtNY83Xt3PiqWKCYnC5a-KYYp/pubhtml

• Even if using Steam for your MW5 mods, going to YARW's Nexus page is recommended as it'll have more info.
https://www.nexusmods.com/mechwarrior5mercenaries/mods/931

• More info can be found on this steam guide: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3129402391

- Please refer to this before commenting if you have any issues with YARW: https://www.nexusmods.com/mechwarrior5mercenaries/articles/114

[MOD NOTES: PLEASE READ BEFORE INSTALLING!]
• Yet Another Revamped Weapon (YARW) is a STANDLONE weapons & gameplay overhaul mod. It is NOT COMPATIBLE with Yet Another Weapon (YAW) OR ANY of YAW's expansion, extension or derivative mods! This is because YARW is a replacement all in one mod built off of YAW's source files.
• Mods that REQUIRE Yet Another Weapon (YAW), Yet Another Weapon Clan (YAWC), Yet Another Obscure Weapon (YAOW), YAW/YAWC-Addons or any other YAW-Based weapon mod will be 100% compatible with YARW being used instead. Please DO NOT have YAW or YAW-Derived mods installed as IT WILL break things if you do! Any current play-through will work fine if swapping YAW/YAW-derivative mods for YARW. More information about compatibility can be found further down this page.

• This mod is comprised of 3 separate things to download. "YetAnotherRevampedWeapon"- Core part of the mod, "YetAnotherRevampedWeaponClan"- A clan weapon expansion and "YARW_Essentials"- A patch file that prevents other mods from overwriting some of YARW's content that is REQUIRED for it to work properly. ALL 3 of these mods are activated separately and are treated as 3 different mods to the in-game mod menu.

• There is a Spreadsheet that contains all of the modified weapons and equipment stats as well as a more in-depth changelog that shows fixes/features of new upcoming releases. Additionally, the intro page of the Spreadsheet contains a how to guide on using the F10 Debug menu in case any weapons become invalid and you'd like to recuperate your losses.

• Please look through YARW's Mod Options settings tab. Most settings display a default and recommended settings, but some are very much up to player preference. Mod Options is REQUIRED.
Nexus link to Mod Options: https://www.nexusmods.com/mechwarrior5mercenaries/mods/537
86 bình luận
12homelessmen 7 Thg09 @ 3:31pm 
my game crashes since new update, anyone else? I have been using chatgpt to get load order settled but still borked. let me know if anyone else can't use this since latest game dlc and update
A 5 Thg09 @ 12:43pm 
I love the Gauss Rifle/Railgun effects in this mod more than anything else. Watching footage of the actual railgun, you can see the plasma trailing behind the projectile, leaving a long, realistic flame trail. The additional circular effects make the railgun trail instantly recognizable. It's intuitive to see where I'm aiming or where the enemy is aiming with the Gauss Rifle. Now that I'm in my 40s and starting to notice my presbyopia, I prefer this kind of visual clarity. This mod is worth using just for the Gauss Rifle effects alone. Thanks to the modder, and I look forward to updates in DLC7.
terryflap 3 Thg09 @ 7:13pm 
Hope to see this updated soon! Don't really want to play the new DLC without it... <3

Much love, hope this finds you well! Know that I will be just fine if you have moved on
johnhummel99 3 Thg08 @ 10:09am 
there seems to be a bug preventing machine guns from gimballing which doesnt allow convergence of machine gun streams of fire it may be a bug caused by me but im putting this out there
Subway Shark 12 Thg07 @ 10:06pm 
the description of the assault lasers say "devastating stopping power of an ac20, with almost the accuracy of a pulse laser"
but they fire like a normal laser.
i think it would be cool to get assault pulse lasers, or maybe a pulse firing mode added to them?
just think it would be cool is all no real problems with em
TheGreatOxKing 5 Thg07 @ 7:44am 
Can confirm Improved PPCs are indeed busted. They can " dryfire" but just cycle during battle and don't actually shoot a projectile.
Buzzkill 5 Thg07 @ 7:42am 
Got the same issue with the Enhancer ER PPC where it gets progressively more heat as you switch modes.
Avlaen 19 Thg06 @ 9:50pm 
Improved PPCs dont seem to work for me, everything else works fine.

Minor visual issue with the rapid fire ACs the default ammo kinda appears behind the mech/gun? other ammo types dont seem to have t his clipping issue.

Mod is great though.
Shindaai 14 Thg06 @ 4:31pm 
One of the new weapons from the most recent update, the Enhanced ER PPC has a bug that causes the heat generation to increase every time you switch modes, stacking to the point that a single shot can generate several hundred heat at once. Found it in campaign and tested it in IA. I also decided to test the Improved PPC in IA and it doesn't fire a projectile at all. Idk if these are because of a mod conflict or what, but the only other mods I have are your other mods, along with Xeno AI and Battle Grid Orders
The Invisible Man 18 Thg05 @ 8:09am 
I have all required mods installed, and no conflicting mods and yet the game still says "BROKEN MOD LIST" whenever I'm in the main screen in the Leopard.