Left 4 Dead 2

Left 4 Dead 2

599 ratings
Divine Cybermancy Pt. 1 by MLUI (Fixed version by bubcat)
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375.509 MB
2 Dec, 2023 @ 6:01pm
9 Mar @ 3:39pm
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Divine Cybermancy Pt. 1 by MLUI (Fixed version by bubcat)

In 1 collection by Sherriff Huckleberry™
Divine Cybermancy Parts 1-8 (Fixed and Original) by MLUI & Fix by bubcat
10 items
Description
This map is interchangeable with the original not fixed version. Check off part 1 of either fixed version or no fix original version and either works the same with parts 2-8.

This map features its majestic scenes, grand building and statues, massive explorable areas, also aesthetic materials, making it a really excellent map. All credit and thanks to MLUI, the original author.

Map 9 (dworld09_tuto2) had no string table file (stringtable_dictionary.dct) in it. The map is no longer compatible with any other versions of this campaign. Here is an English translated version of this campaign and the mission files in all parts will make this campaign load its parts only when you play it. Without a mission file in every part, your game will load every asset for this campaign EVERY game you play, irregardles of what map you're playihng.

IMPORTANT: The mission file in a campaign tells the game to load the maps from that campaign only and also to load the assets (materials, models and sounds) for just that campaign. ALL MULTIPLE PART WORKSHOP CAMPAIGNS NEED A MISSION FILE IN EVERY PART. The game then knows what to load for that campaign. All parts should show up red in your ADDONS list due to those mission files being in all parts and this is not a problem. If a part of a campaign only has maps, meaning only a maps folder in it, it doesn't need a mission file. Example: Death Woods and Suicide Blitz.

Enjoy all!
92 Comments
Jester 27 Oct @ 11:30am 
5/10
WuChan 27 Sep @ 2:06am 
this map only require coop in final map to be fun, before that single player is enjoyable (with bunch of QoL mods like bot pick/ use grenade/ defib, dodge spitter skill, etc...)
Adeon 26 Sep @ 4:01pm 
This map is FUCKING UNGODLY. Even more so than both Silent Hill maps combined. No fucking shit.
msh6ggamer 17 Sep @ 6:14pm 
Definitely wouldn't recommend this on Single Player. Play on a Public Lobby and/or with Friends. Playing with Bots is a painful experience but overall fun if you aren't too confused. It will destroy you at times if you aren't sure what to do and it could do a better job at being more clear especially on the part where the player is chased by a horde of tanks but still kind of fun as long as you have people playing with you. I'd recommend trying it out but be wary that it's not going to be smooth sailing the whole way through.

5/10
˶ᵔ ﻌ ᵔ˶ POODS 5 Sep @ 12:20pm 
Played it, and oh boy. I didn't finish.

Certain objectives are not clear or highlighted properly. You can get soft locked if you experiment or explore out of bounds. Bots can't properly navigate which causes death or fall damage. Ladders shouldn't be a length that they could kill you from falling. Overall, this campaign just had too many poor moments that environment was the best part about it.

Sorry, but [4/10]. Little to no replay value due to design choices and length.
断开连接 2 Sep @ 2:37pm 
It is harder to play than Silent Hill, which also has 12 maps. If you are a novice, you may not be able to finish this map in six hour. It is a good map.
PTXGoldpish 22 Jul @ 12:29am 
just what reichuu said
Reichuu 22 Jul @ 12:29am 
too long! each chapter is apx 30-40 mins to complete! this is an endurance map. jesus christ.
玉子姜 9 Jun @ 1:58pm 
4/5 地图的氛围做的很好,难度适中,第一次玩花了我两小时,整体来说感觉不错。
缺点:第8关铁门的按钮没有高光,花了我半个小时,重开两遍才找到。开始以为是bug,结果是没按按钮。如果可以的话,在机关上面都加上高光会舒服很多
Machine Translation: The map's atmosphere is pretty well-crafted, and the difficulty is moderate. It took me two hours to complete on my first playthrough, and overall it felt good.
Downside: The button for the iron gate in Level 8 has no highlight effect. It took me half an hour and two restarts to find it. At first, I thought it was a bug, but it turned out I'd simply overlooked the button. If possible, adding highlights to all such interactive mechanisms would greatly improve the user experience.
Sherriff Huckleberry™  [author] 16 May @ 11:18am 
Super Gravity Fangirl☆Vivian 1 hour ago
An epic and long map. In the first level, I ran to 59% of the underground space and walked along the iron bridge corridor. There were a lot of medical supplies in the room. Then it seemed that the elevator switch had a bug and I got stuck. . . . . . .