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Certain objectives are not clear or highlighted properly. You can get soft locked if you experiment or explore out of bounds. Bots can't properly navigate which causes death or fall damage. Ladders shouldn't be a length that they could kill you from falling. Overall, this campaign just had too many poor moments that environment was the best part about it.
Sorry, but [4/10]. Little to no replay value due to design choices and length.
缺点:第8关铁门的按钮没有高光,花了我半个小时,重开两遍才找到。开始以为是bug,结果是没按按钮。如果可以的话,在机关上面都加上高光会舒服很多
Machine Translation: The map's atmosphere is pretty well-crafted, and the difficulty is moderate. It took me two hours to complete on my first playthrough, and overall it felt good.
Downside: The button for the iron gate in Level 8 has no highlight effect. It took me half an hour and two restarts to find it. At first, I thought it was a bug, but it turned out I'd simply overlooked the button. If possible, adding highlights to all such interactive mechanisms would greatly improve the user experience.
An epic and long map. In the first level, I ran to 59% of the underground space and walked along the iron bridge corridor. There were a lot of medical supplies in the room. Then it seemed that the elevator switch had a bug and I got stuck. . . . . . .