Stellaris
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Nature Traits Mod
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1.885 MB
2 Thg12, 2023 @ 2:26am
8 Thg05 @ 1:49am
43 ghi chú thay đổi ( xem )

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Nature Traits Mod

Trong 1 bộ sưu tập tạo bởi Hann3o
Hann3o's Mods
22 vật phẩm
Mô tả


🦚Nature Traits Mod
● Adds roughly over 100 positive traits inspired by nature for Biological Species (some also for Lithoids)

● Some are only available for certain Phenotypes (Mammalian, Arthropoid etc.)

Probably unbalanced for professional players ➨ If something is highly unbalanced please tell me

● The modifiers of the traits might feel repetitive, but Stellaris doesn't offer too much variety in that regard. So, view these traits more from a role-play aspect to make your empires more interesting.

● Compatible with other trait mods (no vanilla files changed)

WIP: More traits and negative traits

📜Language Support
● English
● Simplified Chinese 简体中文 (Made by ekids789788 and Darkborderman )
Russian Translation by Anton Rabe



Credits:
• Non profit / Non commercial / Fair use
• Icon-Art
➨ Lorc, Delapouite & contributors
➨ Flaticon & Icon Archive

Special thanks to Harain, The24thDS, Bosmeri and all the other nice people from the Renegades Modding Community :)

Check out their awesome mods and discord[discord.gg]

🔓Use the V-Trait Submod from Xyre to remove Phenotype Restrictions



All my mods are made in my free time out of passion & love for the game. They will be free forever. But, if you feel like donating a small tip for a cup of coffee, your support would be very much appreciated.
[ko-fi.com]
127 bình luận
SC_Reaper 22 Thg10 @ 6:13am 
So uh, it is meant to be that the 'Stranger Danger' trait doesn't seem to have any effects on the surface?
Stern 9 Thg08 @ 9:20am 
Hello, I have created a mod containing all the French translations of your species trait mods.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3545475836
Hann3o  [tác giả] 24 Thg06 @ 11:05am 
thank you will add that next time I get to update :)
taxel 20 Thg06 @ 2:19am 
If you just add the tags "organic positive" to all traits they should be available from the random option of the event.
taxel 20 Thg06 @ 1:55am 
@Hann3o How are the tags coming along?
juba 15 Thg05 @ 10:08am 
Could you make a version 3.14? I'm noticing that some components are missing in some lines.
Hann3o  [tác giả] 9 Thg05 @ 3:18am 
Alrighty, I guess it is because of the new tags system for traits. Gotta see if the devs have something for that in the dev diary to make it work
Cyph the Terrible 9 Thg05 @ 2:51am 
I became a lab rat and did a test run with this mod as a Evolutionary Predator hive. I managed to get the situation to finish 4 times, two times i picked molloscoid (my species class), once i picked random, then once i picked reptillian (gained from anomaly). Either the game rng is... not being happy with me (very possible, considering my rng), the vanilla traits have a HIGHER weight for the situation, or that the Nature traits don't kick in. These are my findings, probably not much help but I figure any info is good info.
Hann3o  [tác giả] 9 Thg05 @ 12:55am 
@Cyph the Terrible havent tested that yet :)