Stellaris

Stellaris

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Nature Traits Mod
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1.885 MB
2.12.2023 klo 2.26
8.5. klo 1.49
43 muutosilmoitusta ( näytä )

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Nature Traits Mod

1 kokoelmassa, tekijä Hann3o
Hann3o's Mods
22 luomusta
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🦚Nature Traits Mod
● Adds roughly over 100 positive traits inspired by nature for Biological Species (some also for Lithoids)

● Some are only available for certain Phenotypes (Mammalian, Arthropoid etc.)

Probably unbalanced for professional players ➨ If something is highly unbalanced please tell me

● The modifiers of the traits might feel repetitive, but Stellaris doesn't offer too much variety in that regard. So, view these traits more from a role-play aspect to make your empires more interesting.

● Compatible with other trait mods (no vanilla files changed)

WIP: More traits and negative traits

📜Language Support
● English
● Simplified Chinese 简体中文 (Made by ekids789788 and Darkborderman )
Russian Translation by Anton Rabe



Credits:
• Non profit / Non commercial / Fair use
• Icon-Art
➨ Lorc, Delapouite & contributors
➨ Flaticon & Icon Archive

Special thanks to Harain, The24thDS, Bosmeri and all the other nice people from the Renegades Modding Community :)

Check out their awesome mods and discord[discord.gg]

🔓Use the V-Trait Submod from Xyre to remove Phenotype Restrictions



All my mods are made in my free time out of passion & love for the game. They will be free forever. But, if you feel like donating a small tip for a cup of coffee, your support would be very much appreciated.
[ko-fi.com]
126 kommenttia
Stern 9.8. klo 9.20 
Hello, I have created a mod containing all the French translations of your species trait mods.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3545475836
Hann3o  [tekijä] 24.6. klo 11.05 
thank you will add that next time I get to update :)
taxel 20.6. klo 2.19 
If you just add the tags "organic positive" to all traits they should be available from the random option of the event.
taxel 20.6. klo 1.55 
@Hann3o How are the tags coming along?
juba 15.5. klo 10.08 
Could you make a version 3.14? I'm noticing that some components are missing in some lines.
Hann3o  [tekijä] 9.5. klo 3.18 
Alrighty, I guess it is because of the new tags system for traits. Gotta see if the devs have something for that in the dev diary to make it work
Cyph the Terrible 9.5. klo 2.51 
I became a lab rat and did a test run with this mod as a Evolutionary Predator hive. I managed to get the situation to finish 4 times, two times i picked molloscoid (my species class), once i picked random, then once i picked reptillian (gained from anomaly). Either the game rng is... not being happy with me (very possible, considering my rng), the vanilla traits have a HIGHER weight for the situation, or that the Nature traits don't kick in. These are my findings, probably not much help but I figure any info is good info.
Hann3o  [tekijä] 9.5. klo 0.55 
@Cyph the Terrible havent tested that yet :)
Cyph the Terrible 9.5. klo 0.27 
I apologize if this seems to be a dumb question but would this mod, alongside Necroid and Toxoid trait mods of yours, would their traits be randomly picked by the Evolutionary Predator Situation Origin? And would they work for the new Hive civic Shared Genetics?