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RIMSPR: Craftable Genepacks
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Mod, 1.4
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4.359 MB
2023년 11월 26일 오후 2시 00분
2023년 12월 4일 오전 8시 14분
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RIMSPR: Craftable Genepacks

설명
What is RIMSPR?
Well, it's a lot like CRISPR but instead of standing for Clustered Regularly Interspaced Short Palindromic Repeats, it stands for something else entirely.

With the RIMSPR lab, no more will you be subject to the fickle whims of Randy in your quest to design the perfect xenotype. Now you can select any gene you desire and your researchers will work to isolate and manufacture a genepack for that specific gene, and all it will cost you is some neutroamine, a ton of chemfuel, your colony’s entire food stockpile, and a few years of your researcher’s life!

What does RIMSPR Add?
RIMSPR adds one new building - the RIMSPR Lab, and two new researches.

  • The RIMSPR Lab - requires Genetic Engineering, allows you to select any gene in the RimWorld gene database and create a project to produce it, with a cost determined by how valuable the gene is. See the Nerd Math: math for nerds section for details.
  • Genetic Engineering - Requires Gene Processor, unlocks the RIMSPR Lab and allows you to craft genepacks for most genes.
  • Archogenetic Engineering - requires Genetic Engineering and Archogenetics, allows you to craft genepacks for gene with an Archite capsule cost.

How does it work?
Once you have built a RIMSPR lab you can select it and click the “Start Genetics Research Project” gizmo button.
This will bring up a menu of all available genes that you can research, clicking one will select it and display the cost to produce it along the bottom, once you click Start project your pawns will start collecting resources then working at the lab.
BE WARNED: If the RIMSPR lab is destroyed or the project canceled, all progress and resources spent will be LOST

Compatibility
The possible genepack projects are built dynamically from RimWorld’s GeneDef database, this means that it should be fully compatible with all mods that add more genes. It has already been tested against several major mods such as:
  • Alpha Genes
  • Cyanobot’s Genes
  • Outland - Genetics
  • Big and Small Genes
Please let me know you find any genes that you can’t produce.

Also comes with several patches to add compatibility with several research linkables as well as one to allow the lab to hook into Rimefeller pipe networks.

Additional support for Vanilla Expanded pipe networks can be found here:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3098182675

Nerd Math: math for nerds
There are four major components to calculating the costs of a genepack:
  • Complexity
  • Magnitude of Metabolic Efficiency (which is to say +6 and -6 are equally valuable and both a greater than +4)
  • Archite Capsules
  • ”Value”
Value is calculated from the other three, and by default it is equal to (Complexity + |Metabolic Efficiency| + Archite Capsules * 3) ^ 2, with special considerations for 0 and negative values.
0 value genes are considered to have a value of 1/2
Negative value genes are considered to have their value inverted before squaring, a C -2, ME 0, AC 0 gene would have a value of 1/4. ( 1/2 ^ 2 )

By default:
Work to produce is Value * 100 (min 10)
Nutritional cost is Value * 1 (min 0.01)
Chemfuel cost is Complexity * 100, 0 is treated as 3/4 and negatives are inverted (min 10)
Neutroamine is |Metabolic Efficiency| * 20 (min 1)
Archite Capsules is Archite Capsules * 3

All values can be adjusted in the mod settings

Links
GitHub project available here[github.com]
인기 토론 모두 보기(3)
5
2023년 11월 27일 오후 10시 01분
Nature-focused gene from Genetic Natural Focus
Isajii
4
2023년 12월 4일 오후 3시 26분
After loading the save, the table will simply break.
『Gecko』
0
2023년 12월 4일 오전 9시 29분
There is no way to study archotec genes
Murmuration_Man
댓글 83
Elgate 2025년 6월 16일 오전 1시 15분 
Greetings,

Just a heads up, someone has taken some part of your mod and re-uploaded it in their own mod. I'm not sure if it was approved or not. Sorry for the bother and have a wonderful rest of your day

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3498605357
CrazyOatmeal 2024년 9월 22일 오전 6시 50분 
No one loads ingredients other than chemfuel, cannot prioritize.
https://gist.github.com/HugsLibRecordKeeper/7886974f7c8f920609c30f92a1a692de
Pos 4/5 2024년 4월 22일 오전 11시 58분 
@Samurye The removed link was my google drive shared link. I think I have to upload it to the workshop as a temporary port. https://gtm.steamproxy.vip/sharedfiles/filedetails/?edit=true&id=3229804414
Samurye 2024년 4월 20일 오후 12시 01분 
@Tal'Raziid Yes, the window to select which genes to research doesn't pull up.
Tal'Raziid 2024년 4월 20일 오전 1시 00분 
Has anyone checked to see if it still works rather than just asking for an update?
Samurye 2024년 4월 18일 오후 3시 14분 
@Pos 5 Your link was removed.
Pos 4/5 2024년 4월 16일 오전 4시 36분 
A 1.5 port for people in a hurry {링크가 삭제되었습니다}
Pos 4/5 2024년 4월 11일 오후 3시 38분 
Request for a 1.5 update for a great mod!
Akaired 2024년 4월 6일 오전 9시 06분 
hey man any plan for 1.5? your mod is great!
Sumatris 2024년 3월 17일 오전 11시 25분 
Awesome mod! Makes fiddling with the Biotech genetics systems finally worth the time and effort.

If I may, I have two requests:
1. Could you please add some sort of ceiling to how long it takes to craft a gene? One of my other mods introduces a gene that, when chosen at the RIMSPR bench, takes 100,000 units of work to craft even with all mod settings lowered to min.
2. Could you please add a check for genes that're already available in a gene bank? Sooner or later I lose track of what genes I have, so having all genes always present in the selection menu gets confusing eventually.