Steam installeren
inloggen
|
taal
简体中文 (Chinees, vereenvoudigd)
繁體中文 (Chinees, traditioneel)
日本語 (Japans)
한국어 (Koreaans)
ไทย (Thai)
Български (Bulgaars)
Čeština (Tsjechisch)
Dansk (Deens)
Deutsch (Duits)
English (Engels)
Español-España (Spaans - Spanje)
Español - Latinoamérica (Spaans - Latijns-Amerika)
Ελληνικά (Grieks)
Français (Frans)
Italiano (Italiaans)
Bahasa Indonesia (Indonesisch)
Magyar (Hongaars)
Norsk (Noors)
Polski (Pools)
Português (Portugees - Portugal)
Português - Brasil (Braziliaans-Portugees)
Română (Roemeens)
Русский (Russisch)
Suomi (Fins)
Svenska (Zweeds)
Türkçe (Turks)
Tiếng Việt (Vietnamees)
Українська (Oekraïens)
Een vertaalprobleem melden
Just a heads up, someone has taken some part of your mod and re-uploaded it in their own mod. I'm not sure if it was approved or not. Sorry for the bother and have a wonderful rest of your day
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3498605357
https://gist.github.com/HugsLibRecordKeeper/7886974f7c8f920609c30f92a1a692de
If I may, I have two requests:
1. Could you please add some sort of ceiling to how long it takes to craft a gene? One of my other mods introduces a gene that, when chosen at the RIMSPR bench, takes 100,000 units of work to craft even with all mod settings lowered to min.
2. Could you please add a check for genes that're already available in a gene bank? Sooner or later I lose track of what genes I have, so having all genes always present in the selection menu gets confusing eventually.