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It worked the few times I tested it, but if there are any more issues then please let me know.
Also if this issue recurs, please make sure steam updated this mod to the 1.2.0 version.
Preliminary update to make Merchant Raiders compatible with Cosmoteer 0.30.0 which added in a new faction.
Yes, that’s correct. systems that report errors will consistently do so, while those that don’t, won’t
Maybe I'll disable this mod for now and re-enable it tomorrow.
I had no time to work on a fix yesterday as I spend the day with family. Now I just woke up, but will probably have no time until this evening before I can work on a fix.
The good news is that after I fixed it, everyone can continue playing their current playthroughs.
If your game does not have problems loading in a new star system, then you're good to go anyway.
My apologies for any issues may have had. Fixing this mod is currently on the top of my priority list.
The issue should only be when entering a new star system. If you're already in a star system this mod should work just fine and you should be able to play normally.
Unable to find any ships that match criteria:
Factions: io
Tiers: -4998 to 5002
Difficulty: Any
Tags: dpmraiders
System.AggregateException: One or more errors occurred. (Unable to find any ships that match criteria:
Factions: io
Tiers: -4998 to 5002
Difficulty: Any
Tags: dpmraiders)
---> System.InvalidOperationException: Unable to find any ships that match criteria:
Factions: io
Tiers: -4998 to 5002
Difficulty: Any
Tags: dpmraiders
There are the flagships which are kinda exactly this, these are larger and (usually) poorly armored since they are based on captured civilian ships.
Also yes I added some of the staryer ships as enemies for you to fight with minimal changes, these have a fairly low spawn chance and are of beginner cosmoteers who lost their first fights and had their starter ships confiscated by the merchant raiders. It is kinda an easter egg :P
Going a step further, I dream about a faction mod that introduces intentionally bad designs, something you'd see from new players in their first three hours of the game. Imagine being in the second system, and running into a ship that clearly just the Model-L but with a million lasers lazily slapped onto it (I may have not done this when I first started), and it runs out of steam in the first 5 seconds of the fight. Ships like that would be a fun encounter and break from all the competent designs, and help newbies quickly learn about what not to do. Hell, maybe have some mega fat ship but poorly armored, and it teaches flanking and going for very obvious weak spots.
Also this mod has had this ship since its initial release, which was in 2023, so another mod youre using has probably recently added a ship with a duplicate name. You're gonna gave to trace the mod that added the duplicate name because this mods Laborer is the original.