Stellaris
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Real Space - New Arcologies
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13 Thg11, 2023 @ 8:54am
13 Thg07 @ 6:31am
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Real Space - New Arcologies

Trong 1 bộ sưu tập tạo bởi Annatar
Real Space Full Pack
10 vật phẩm
Mô tả
Real Space – New Arcologies v 1.1

This version is compatible with patch 4.0 Phoenix.

[boosty.to]
[discord.gg]
[vk.com]


Although Real Space is in the name, this mod is completely independent and does not require the use of Real Space.



As the name suggests, this mod adds new and interesting ways to turn the entire planet into a giant city, factory, or whatever for even more variety in the gameplay.
New types of arcologies have their own unique characteristics. To build them, you will need not only the ascension perk “Arcology Project” but also a special technology that can only be available in the perk field.
Initially, new arcologies were supposed to be part of New Frontiers, but I decided to highlight this as a separate mod, since this mod can greatly affect the already fragile balance in the game.
In the future, even more new and interesting arcologies will appear, including for Gestalt empires. I also plan to change the characteristics that greatly affect the balance in accordance with your feedback.



My work is completely dependent on your donations. I have a lot of plans, friends, but they will be realized only thanks to you.

As of late, Patreon no longer works for me. I can only get your help through Boosty[boosty.to] and am switching to the new support model. You can now choose which project to support. I will be able to start upgrading as soon as we raise the necessary amount. The good news is that updates will appear immediately on Steam and will be available to everyone.

[boosty.to]
Thảo luận nổi bật Xem tất cả (3)
0
20 Thg12, 2024 @ 8:18pm
Assembly Lines
MrTechMonkey
0
1
20 Thg08, 2024 @ 3:52pm
Needs work on all your mods in general
FiauraTheTankGirl
0
29 Thg11, 2023 @ 2:14am
German Localisation
Kucige
169 bình luận
Tralalero Tralala 12 giờ trước 
xD
Black Snake 26 Thg08 @ 1:04pm 
sectors and buildings no work papi daddy we plebs need help. i am ready to give my body for the cause. socks on only and covered in peanut butter
Tralalero Tralala 25 Thg08 @ 11:12pm 
after the last update this mod is broken af
Alexander020304 19 Thg08 @ 12:37pm 
can this mod be fixed the last update broke the everything. the buildings and sectors are not being preserved
Beast-Storm 28 Thg07 @ 2:08pm 
With Catalytic Process being more wide spread with buildings that uses food rather then minerals to make strategic, alloy's and consumer good resources, is it possible to make a "Green" Manufatorum variant... mostly for immersion but it would require Catalytic process as a prerequisite. Just a food for thought idea I felt compelled to share you Annatar.
jht_89 15 Thg07 @ 12:45pm 
Also, from what I can see the majority of the districts are still configured to use the wrong zones (so for example, the intelligence district is set to use the city_0l, city_02 and city_government zones - i.e. the same zones as the main city district - rather than it's own single zone slot)
jht_89 15 Thg07 @ 8:23am 
Unfortunately yeah, it looks like the decision code for the conversion events is missing a lot of the code from the arcology decision, so the urban zone buildings and sector specialisations aren't being correctly preserved.

@Annatar: If you'd like I can rewrite the decision code for you so that the buildings and specialisations in the urban district are preserved?
MRDRK1 14 Thg07 @ 8:02pm 
Some issues with the building slots on the sector specializations. Should be three, shows four or more.
IV. Riehol 23 Thg06 @ 7:31am 
Thank you for all your efforts and these great mods!
ChuTheMan 31 Thg05 @ 8:19am 
It's a sign @viirinsoftworks

time to use mods ;)