Hammerwatch II

Hammerwatch II

28 ratings
Priest Class
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Type: Addon
Tags: Class
File Size
Posted
Updated
22.032 MB
30 Oct, 2023 @ 8:59am
15 Sep, 2024 @ 1:31am
17 Change Notes ( view )

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Priest Class

Description
The priest joins the Hammerwatch 2 roster. Enable mods by creating a new world save.
Includes a new custom offhand equipment of rings. (I need to return to the offhand rings as the modifiers they have are very basic still)
Includes the priest skills of HOH and Hammerwatch Anniversary Edition.
(I took some liberties to the skilltree, specifically, the upgrade paths for each skill. Please reach out with your thoughts/suggestions/bugs)

It has taken me many nights to get this out. I hope you like it. Turns out Hammerwatch 2 has more than double the player skills than HOH, which took the most amount of time to finish, even if working with existing material.

UPDATE EDIT: A lot of sounds are now in! I've updated the beam to heal allies and added visuals to the mana shield. Some sounds may not work for others in coop. Working on testing that when I've got a hand to help.

April update:
Added a modified paladin's pillars skill to my priest as an expert skill. It's no longer a skill position attack but a skill directional, with each pillar spawning in front of the player moving to further distances.
Aura of purification has a new affinity swap upgrade path, changing the effects of the buff AOE from enemy movement speed and damage dealt reduction to ally movement speed and damage buff. The aura of purification range upgrade path now works as intended, and has a new particle effect to better outline the range (something that hwae's priest could use)
Remedy has a expert passive upgrade that has a chance to throw the hoh holy grenade on primary attack. It also has two exclusive upgrade paths for 0.2/0.3/0.4 of str to armor or int to max mana

June update:
Added two new active skills for adept and master with upgrade paths for each. Added a celestial orb upgrade path to add offhand damage. Changed both upgrade paths for the dash. Added a lot of variations for both mainhand and offhand weapons including str/dex/int damage scaling.

Mid-June update:
Added a new expert passive "Martyr's Reprisal" that returns a percentage of melee damage received. Two upgrade paths either upgrade undead damage or change thorns to all element types instead of physical

July update:
I haven't added anything but I am now recommending dead's unique pack as it contains unique equipment for the priest class which is missing for this mod.
56 Comments
Muffinslop  [author] 3 Apr @ 4:07pm 
The shared potion passive did not get the netcode implemented. It does not work. If I find some free time maybe I'll come back to this project just to fix this skill
Muffinslop  [author] 3 Apr @ 4:05pm 
Class isn't finished. If anyone wants to take the reigns I'd be okay with that. Or I may come back and fix/add skills some day
Lele 3 Apr @ 11:14am 
i see 2 skill "temp 1", what does it mean?
Blightor 21 Jan @ 6:28am 
Excellent job
Mr. Wrex 28 Aug, 2024 @ 10:44am 
Didn't see this mentioned: On the character portrait, the color of the character's robes (on the portrait) is linked to the color chosen for the sprite's staff
ScareBro 11 Jul, 2024 @ 11:12am 
each time you use mana you heal a teammate(my friend told me to suggest this)
ScareBro 5 Jul, 2024 @ 2:47am 
ive got some ideas but i dont really have a name:P

PASSIVES

1-when healing an ally the other ally closest takes a X% of the healing

Extra Effect Upgrade: the ability now heals a third ally ( exclusive)

the ability now heals you and and one other ally (exlusive)

2- light orbs now destroy upcoming projectiles (CD X)

EEUs: light orbs create a splash radius destroying more projectiles and damages enemies (CD X+) (exclusive)

light orbs create a splash radius healing allies and the priest (exclusive)

light orbs shots now bounces between projectiles (0 damage to enemies) (bounces X amount of times) (not exclusive)

ABILITIES (idk if you finished them because i dont play priest my sister does)

a ball of blinding light that slows enemies in a radius and then eplodes, dealing damage and heals allies

EEUs

undead,human and animals are blinded (exclusive)

bugs and undeads are attracted to the ball (excluisve)


double the radius but the healing is applied overtime

end!
Muffinslop  [author] 22 Jun, 2024 @ 11:31pm 
Added a new expert passive. Details in the mod's description
Muffinslop  [author] 22 Jun, 2024 @ 8:16pm 
I talk a lot about modding in the hw discord's modding channels. I invite you over there!
Lino Blythe 21 Jun, 2024 @ 3:56am 
Sounds good, let me know how everything works out. If you want, you can even add me on Steam. I'm kinda all in on this now XD