Ravenfield

Ravenfield

348 ratings
Ars Telum: Weapon Pack
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Content Type: Weapons, Mutators
File Size
Posted
Updated
9.752 MB
30 Oct, 2023 @ 1:31am
31 Oct, 2024 @ 3:39am
12 Change Notes ( view )

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Ars Telum: Weapon Pack

In 1 collection by RadioactiveJellyfish
RadioactiveJellyfish's Mutators
22 items
Description

This mod contains weapons designed for Ars Telum, an ongoing project of mine. These weapons make heavy use of Ravenscript to give players a refined experience. Due to this many of their features are exclusive to them. Although these weapons were made for the main project they can also be enjoyed standalone.

The Proficiency System
The main design philosophy of these weapons is that they can change based on certain stats the player has. To achieve this a Ars Proficiency System mutator is packaged with the weapons. Each weapon type has its own set of proficiencies ranging from things reload styles and ADS speed to recoil stability and damage multipliers.

Features
  • Toggleable Silencers (Default Keybind: J)
  • Randomized Silencer chance on bots
  • Simple Skins (Default Keybind: O)
  • Firemodes (Default Keybind: X)
  • Alternate reload animations depending on reload proficiency
  • Variable recoil stability based on proficiency
  • Variable ADS speed based on proficiency
  • Variable damage based on proficiency

The Configuration Mutator
Keybinds and bot silencers can be configured in the Ars Configuration mutator.

List of Weapons
  • Glock 19
  • HK416
  • MP9
  • Mossberg 500
...and more to come!

Requirements
This mod requires Apsel's Universal Recoil mutator! Without it you will be missing a part of the core experience of this mod. Movement Core and its Weight System is also recommended but not required.

This weapon pack is very much a work in progress. The weapons already available are feature complete, but more will definitely still be added. As this is just one half of a much bigger project the weapons in this pack will change over time. If you want more updates, join my Discord linked below.

Team Members
RadioactiveJellyfish - Project Lead/Programmer
Apsel - 3D Modeller/Animator
Rift - Sound Designer

Special Thanks
OmegaSceptile for creating the project logo.

Skin in screenshots: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2853086125

Most likely not RavenM compatible.

[discord.gg]
[ko-fi.com]
163 Comments
RadioactiveJellyfish  [author] 24 Sep @ 7:02pm 
@donnisgreen Are you on mac/linux by any chance? I can make a version for those if it's needed.
donnisgreen 24 Sep @ 2:38pm 
you know what? the purple bullets are fine, i just use this on dark maps and use nvg
and on open maps it's moving so fast that its hardly noticable
great animations, the options you can enable are cool, this mod is just cool.
9/10
4032.plane 22 Sep @ 4:40am 
Specifically when they're still equipped in the weapon, you can see from where the bullet casings are ejected
4032.plane 22 Sep @ 2:02am 
This is a great weapon pack, but one thing to note - when having a empty magazine with the MP9 and HK416, you can still see a bullet in the magazine. I know you aren't working on this at the moment, but just something to keep in mind if there are future updates
RadioactiveJellyfish  [author] 16 May @ 7:22am 
As of right now, it's on an indefinite hiatus I'm afraid. I may revisit it again some day, but I can't make any promises as to when it'll continue. I have other projects I'm working on that I'd like to finish up first.
Casey Grandslayer Blackwood 16 May @ 4:34am 
this is PEAK, are we getting more updates or is this another project discontinued?
amogusgaeming1234 15 Mar @ 2:13pm 
PEAK!!!!!!!!!!!!
RadioactiveJellyfish  [author] 4 Feb @ 5:09pm 
Press the keybind listed in the description (you can change this in the mutator settings) to toggle suppressors on. Not every weapon has one available though.
Fussy1K 4 Feb @ 6:18am 
The video featured a weapon with a suppressor. Why isn't there a weapon with a suppressor in the mod?
Canada 22 Nov, 2024 @ 5:06pm 
Great Mod!