Scrap Mechanic

Scrap Mechanic

117 평점
Cannons Pack Realistic
6
   
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801.501 KB
2023년 10월 26일 오전 6시 19분
2025년 5월 13일 오전 4시 37분
업데이트 노트 34개 (보기)

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Cannons Pack Realistic

설명
Cannons Pack Realistic.



Videos in Russian about this mod:(u can use subtitles)

https://youtu.be/3U-BDA4Cpbo
https://youtu.be/h25sNP1Jy_A



Developers:
Scripts:
Heterty(Ricochets, Penetrations, Shrapnels, all other additions)
Questionable Mark(Base for mod, original CP dev.)

Other:
Driver(Polish localisation)

3d models of shrapnels was taken from the Machine Gun Pack(MGP).



Info:
Min. projectile force to ricochet - 50 m/s(don't forget about shell’s speed loss)

Value parameters:
"Ricochet Chance 0.0 - 1.0"
Chance of a ricochet, 0 - impossible, 1 - always
"Ricochet Angle 0.0 - 90.0 (deg)"
Angle for ricochet, 0 - no ricochet, 89.9 - in almost any situation, and 10, for example, only at a strong tilt

"Normalization 0.0 - 30.0 (deg)"
Turn towards the armor in degrees
"Max. Penetration (blocks)"
Maximum penetration in blocks
"Explosion Power (Modern sys.)"
When turning on the armor penetration loss with a distance, this value is multiplied by the distance traveled from 0 to 1. When turning on the armor penetration loss with an angle, the strength level of the block increases depending on how large the angle is. Eventually, the strength of the block decreases from this value. And then, when calculating whether there will be a breakthrough or not, the formula current value / starting value * explosion level is used. Example: Falling with distance and angle is disabled. Value = 10. Explosion Level = 5. When the tree block is broken, the value will become 7. The Explosion Level will become 7 / 10 * 5 = 3.5
"Ignore less than (x) qual. lvl."
When hitting a quality level below and including the value, the penetration will not decrease and a ricochet will not occur.

"Expl.Lvl. Lose Dist. Start (m)"
Start of the distance from which the explosion power decreases
"Expl.Lvl. Lose Dist. End (m)"
The end of the distance from which the explosion power decreases
"Expl.Lvl. Lose Angle Value"
A value that controls how much the angle will affect the power of the explosion

"F. Explosion level"
The level of an explosion after shell despawns
"F. Explosion radius"
The radius of an explosion after shell despawns

"Shrapnel Type"
Shrapnel Type F. - Shrapnels that are created after the final explosion W. - Shrapnels that are created after each obstacle Parameters used for both types: Shrapnels Count: Number of shrapnels Shrapnel Speed: Shrapnel speed Shrapnel Damage: Damage of one shrapnel Shrapnel Spread: Shrapnel spread cone
"F. Shrapnels Count"
"F. Shrapnel Speed (m/s)"
"F. Shrapnel Damage (hp)"
"F. Shrapnels Spread (deg)"
"W. Shrapnels Count"
"W. Shrapnel Speed (m/s)"
"W. Shrapnel Damage (hp)"
"W. Shrapnels Spread (deg)"

Logic parameters:
"Lose Power With Distance"
Loss of explosive power with distance
"Lose Power With Angle"
Explosion power loss with angle

"(F)Shrapnels On Despawn"
The fragments that spawn at the very end
"(W)Shrapnels On Penetration"
Shards after each broken block

"Always explode on ground-hit"
Always explode when hitting the ground. No ricochet.

"Modern system of Expl.Lvl."
Modern armor penetration and power loss system



Questions about mod - coms, or Discord: https://discord.gg/Wu8nNcp9fm
댓글 105
apache flir tester 2025년 10월 10일 오전 10시 57분 
pls fix the issue with the improved homing missile where when launched from high altitude it almost hitting the ground but then stabilizes and going straight
ZoeTheMutt 2025년 9월 24일 오전 1시 03분 
heat mode with the shrapnel would be cool if any one knows how to do it
ABOBA(давидик) 2025년 9월 2일 오전 11시 35분 
сделай чтоб при любом взрывном радиусе наносило урон а то ставить 0.300 не всегда удобно
КіТ_Українського_виробництва_ 2025년 7월 12일 오전 11시 38분 
@the biggest monke you about high explosive anti tank?
Fox_Reich 2025년 6월 20일 오후 1시 48분 
The mod is great, but there is not enough signal from the gun itself that it is loaded, that is, so that the gun would emit a signal 0-1, 0 - not loaded, 1 - loaded, so that it could be connected, for example, to a lamp and it would glow when the gun is loaded
Kebapich 2025년 5월 18일 오전 2시 18분 
почему когда я лечу на самолете и стреляю из пушки один снаряд ИЗ пушки поподает либо в самик либо в пушку взрывая их?
Energizer 2025년 5월 4일 오전 4시 12분 
Почему снаряд при любом уровне пробития перестаёт взрываться и застревает в воздухе после пробития 1 блока?
ben ekonomistim 2025년 4월 16일 오전 2시 08분 
i wanna ask 2 questions. 1) how to disable the text when i open the world 2) is there a way that penetration is 3+ blocks when i shoot lvl1 concrete but if there is a lvl2 concrete penetration drops to 2 blocks or smt like that?
janex2000 2025년 4월 5일 오전 8시 55분 
I am trying to make an HEAT cannon. However, the shrapnel doesnt penetrate the armor and it comes back damaging my tank. How do I properly configure the cannon?
the biggest monke 2025년 3월 23일 오전 7시 52분 
Where is the HEAT mode?