Crusader Kings III

Crusader Kings III

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Cultural Armies for EK2
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File Size
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269.858 MB
23 Oct, 2023 @ 11:08am
3 Sep @ 6:57am
50 Change Notes ( view )

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Cultural Armies for EK2

In 1 collection by Jimmywhite
Elder Kings 2 ART Submods Collection
28 items
Description

This mod makes Elder Kings 2 Armies illustrations fully Cultural, so that now there are no more generic MAA pictures.
Also brings new 3D models for them, from Reimagined, EK2 Falmer Flavor, Realms in Exile, Unit Packs Expanded mods. All credits belong to their creators.






Patch for New MAA mod:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3059481479

Patch for Holdings Art mod:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3558444125

NEW GAME is required.

Load Order

1️⃣ EK2
2️⃣ Any ART Mod
3️⃣ Cultural Armies mod
4️⃣ New MAA mod
5️⃣ Cultural Armies + New MAA PATCH
6️⃣ Holdings Art mod
7️⃣ Cultural Armies + Holdings Art PATCH

* Art mods or New MAA mod are not required, but your load order should look like this if you use them.


If you love the pre-update art style more, just replace the content of this mod from folder "OLD art style"
(Steam\steamapps\workshop\content\1158310\3059124362)

And here is the link if you would like to assist me in buying diapers for my son. Thanks!
[boosty.to]


Pay attention that PATCH for Holdings Art is now REQUIRED if you use both mods!
237 Comments
In'ei 7 Sep @ 1:58pm 
I'd suggested, instead of adding flat modifier to every innovation, making a scripted triigger that 'll be activated by any of similar innovations. This way it'll be activated only once, even if there will be several instance of innovation activating it.
In'ei 7 Sep @ 1:37pm 
Found another issue, actually, realted to innovaions while doing hybridization, with it you get "copies" of certain innovations, which allows you to recruit units of both cultures, though, while it's fine on it's own, it seems balance changes that was introduced with it are stacking - like if you have two "War Magic" innovation, it actually decreases maximum sizes of your mages regiments twice (for -4 in total). On top of that, later era "codified magic studies" requires both of those to be researched before you can proceed with studying it.
Jimmywhite  [author] 7 Sep @ 12:57am 
@In'ei Yep, will edit the description, sorry for inconvenience. And thanks for report, will change the name as nibenese skirmishers
In'ei 6 Sep @ 10:42pm 
Oh, and nibenese "swordsmen" are using spears on a pic, and having similar kind of icon to them.
In'ei 6 Sep @ 10:32pm 
I think it should be added to description that to recruit Legionaires now you need both tradition and fully control imperial city as one of the surrounding cultures. Cause I was at a loss why noone can recrtuit them despite having the tradition. Btw, they are almost always given to you if you are playing as landless camp owner and request units from cyrodiilic patrons. That is unless they give you mages or cavalry sometimes.
well it DOES work though. ive had zero issues playing with those two mods together, i just have cult army below it.
Jimmywhite  [author] 6 Sep @ 12:13am 
@Tiohzi This mod is not compatible, try looking for a lite version from other modder
Tiohzi 5 Sep @ 11:58pm 
Compatible with Jam's New Cultures and Map Edits for EK2?
Jimmywhite  [author] 5 Sep @ 9:57pm 
@Make Seems I will try to add them back, it seems imperial mages have replaced them for heartlanders
Make 5 Sep @ 3:47pm 
Hey, is it intentional that I can't recruit nibenese battlemages while playing as heartlander culture, even though I have the cultural tradition for them?