Total War: WARHAMMER III

Total War: WARHAMMER III

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Frontier Explorers - IE Sealanes & Trade Networks
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graphical
タグ: mod
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2023年10月18日 12時07分
9月5日 5時38分
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Frontier Explorers - IE Sealanes & Trade Networks

RagnaroK 作成の 1 件のコレクション
RagnaroKs Collective Mod Compendium
57 アイテム
解説
Greetings fellow mod enjoyers!

I grant to thee - A sea lane mod for your collection.

I have currently made 5 different versions of sea lane/node mods, at which you should only ever have one of them active when playing.

Ingame screenshots show a few examples of the new sea lanes as well as a map of all the sea lanes.
Travel times between each sea node is 2 turns for most and 3 for the long routes.

Trade has also been pre-established between main factions and their respective frontier outpost/colonies/expeditions, as well as certain trade networks like Barak Varr trading with certain Order factions via their port, Marienburg trading with Erengrad and so on.

The point of the mod is to make some immersive connections between factions, as well as open up the enormous map for the player, promoting new styles of play and encountering factions and biomes you normally would not in said playthrough.

Considerations
  • This mod was inspired by a brilliant mod made by Thuynder but does not do the same nor include his advanced port mechanic.
  • Will the sea nodes work for AI? No only the player, CA never made it possible for the AI to use. Maybe some modder will crack the code some day, to advanced for me.
  • Does the vanilla nodes still work? Yes they do.
  • I assume that other mods "forcing" trade agreements with the same factions as I did, could cause CTD.

Nodes Vicinity

A list of sea nodes.
  • Tyrion <-> Teclis.
  • Alarielle <-> Imrik.
  • Red Duke <-> Ghorst.
  • Wulfrik <-> Losteriksson.
  • Morathi <-> Rakarth.
  • Franz <-> Volkmar.
  • Emil <-> Wulfhart.
  • Louen <-> Repanse.
  • Fay <-> Alberic.
  • Leonardo <-> Philipp.

Established Trade Networks

A list of trade network examples.
    Altdorf - Karl Franz
  • Barak Varr - Byrrnoth.
  • Huntmarshal Expedition - Wulfhart.
  • Cult of Sigmar - Volkmar.
  • New World Colonies - Philipp.

    Marienburg - Emil von Korden
  • Huntmarshal Expedition - Wulfhart.
  • Cult of Sigmar - Volkmar.
  • New World Colonies - Philipp.

    Temple of Kara - Markus Wulfhart.
  • Altdorf - Karl.
  • Marienburg - Emil.
  • Cult of Sigmar - Volkmar.
  • New World Colonies - Philipp.
  • Myrmidens - Valmir.
  • Magritta - Lupio.

    New World Colonies - Philipp Billings.
  • Altdorf - Karl.
  • Marienburg - Emil.
  • Cult of Sigmar - Volkmar.
  • Huntmarshal Expedition - Wulfhart.
  • Myrmidens - Valmir.
  • Magritta - Lupio.

    Miragliano - Leonardo Catrazza
  • Barak Varr - Byrrnoth.
  • Huntmarshal Expedition - Wulfhart.
  • Cult of Sigmar - Volkmar.
  • New World Colonies - Philipp.

    Magritta - Lupio Sunscryer
  • Huntmarshal Expedition - Wulfhart.
  • Cult of Sigmar - Volkmar.
  • New World Colonies - Philipp.

    Myrmidens - Valmir Gausser
  • Huntmarshal Expedition - Wulfhart.
  • Cult of Sigmar - Volkmar.
  • New World Colonies - Philipp.

    Couronne - Louen Leoncoeur.
  • Barak Varr - Byrrnoth.
  • Bregonne - Alberic.
  • Copher - Repanse.
  • Origo - John.
  • Flame - Mogen.
  • Errantry - Thegan.

    Bregonne - Alberic de Bordeleaux.
  • Couronne - Louen.
  • Copher - Repanse.
  • Origo - John.
  • Flame - Mogen.
  • Errantry - Thegan.

    Barak Varr - Byrrnoth Grundadrakk.
  • Couronne - Louen.
  • Altdorf - Franz.
  • Hexoatl - Mazdamundi.
  • Miragliano - Leonardo.
  • Kraka Drak - Thorgard.

    The list goes on with Lizards, Skaven, Norsca, Dark Elves, High Elves, Tomb Kings and Vampires, but I think you catch the drift. The main theme is major factions having trade with farflung outposts near sea.

Collection of Mods I Created
Thank you for spending some of your time, considering using some of my mods.
33 件のコメント
CHOUXIANG·抽象 2024年9月30日 5時59分 
CAN YOU TRANSLATE THE DESCRIPTION INTO CHINESE?
RagnaroK  [作成者] 2024年9月26日 4時19分 
是的
CHOUXIANG·抽象 2024年9月26日 3時31分 
海上传送阵mod
RagnaroK  [作成者] 2024年6月21日 12時08分 
@Tsu - Thanks I feel stupid now, :WH3_greasus_rofl: yes that would be very easy to do and would have been a much nicer way to do it. Kinda feel like I can't do it now though, as people are using the different mods. :spacemarineskull:
King of Fools 2024年6月21日 5時08分 
Could it be possible to make the trade part of the mod separate from the sea lanes? That way there's no need for a separate mod with and without trade, and they could be mixed and matched separately and even used without the additional sea lanes?
RagnaroK  [作成者] 2024年5月21日 11時44分 
It did the last time I played with those mods together. :steamthumbsup:
xXShadowXx 2024年5月21日 10時15分 
will this work with scm Marienburg mod?
RagnaroK  [作成者] 2024年5月12日 8時44分 
Yup, updated it just now. :coolstar2022:
비브o 2024年5月12日 8時25分 
work with 5.0?
RagnaroK  [作成者] 2023年10月29日 16時06分 
As per request an IEE version has been released - Marco Colombos Charted Sealanes - IEE. It took way longer to make than initially planned, so I'll add the last flavour texts as well as a proper node list in the description tomorrow.

Enjoy! :steamthumbsup: