Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem










My guess is that another C# mod that either has a patch for this or uses it as a dependency accidentally included the DLL for this mod. Much easier to do by accident than you might think, default behavior when compiling a mod will do this.
It's like that annoying error when you are subscribed to two mods with the same ID, but for C# code - which means it only complains if both mods are loaded, unlike the duplicate mod ID issue.
> Harmony ID configuration issue *with and* Gene Tools - Forked.
Notice the 'with and' - it's missing the name of whatever is loading the DLL again. I don't know why that would happen though.
I checked that this mod alone doesn't do it, and none of my other mods do (I would be prime suspect to accidentally include my own DLL twice)
It's also possible another mod forked Gene Tools themselves in 1.4-1.5 and included it in the mod rather than posting it as a standalone framework and didn't change the name
mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 and GeneTools, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
This is a Harmony ID configuration issue with and Gene Tools - Forked. Please report that they are instantiating harmony with the same ID.
My Player Log said that I need to report this, but I have no idea what it means.
The stuff about editing the DLL from the old mod doesn't apply anymore, I rewrote everything anyway. There is an ingame setting to disable all the apparel fitting checks though
Also have a tentative fix for HAR head shaders, just need to test further and will release that
The mod doesn't allow GiantRace 1.5 to wear their clothes.