安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
Apparently according to the crash log, it seems like the bed just try pulling resources from mesh that doesn't exist, here is my log
[code] 23:15:06: Mesh: Loading 2PN8Blanket.mesh.
23:15:06: D3D11 : Loading 2D Texture, image name : '2PN8WhiteBed.dds' with 255 mip map levels
23:15:06: D3D11 : Loading 2D Texture, image name : '2PN8WhiteBed.dds' with 12 mip map levels
23:15:06: Mesh: Loading old_bed2.mesh.
23:15:06: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource old_bed2.mesh in resource group Autodetect or any other group. in ResourceGroupManager::openResource at ..\..\OgreMain\src\OgreResourceGroupManager.cpp (line 757) [/code]
It seems like the mesh doesn't exist and trying was null so it crashes. Anything ring a bell, please?