Instal Steam
login
|
bahasa
简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan









Apparently according to the crash log, it seems like the bed just try pulling resources from mesh that doesn't exist, here is my log
[code] 23:15:06: Mesh: Loading 2PN8Blanket.mesh.
23:15:06: D3D11 : Loading 2D Texture, image name : '2PN8WhiteBed.dds' with 255 mip map levels
23:15:06: D3D11 : Loading 2D Texture, image name : '2PN8WhiteBed.dds' with 12 mip map levels
23:15:06: Mesh: Loading old_bed2.mesh.
23:15:06: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource old_bed2.mesh in resource group Autodetect or any other group. in ResourceGroupManager::openResource at ..\..\OgreMain\src\OgreResourceGroupManager.cpp (line 757) [/code]
It seems like the mesh doesn't exist and trying was null so it crashes. Anything ring a bell, please?