Total War: WARHAMMER III

Total War: WARHAMMER III

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Raiding for Resources
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タグ: mod
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187.097 KB
2023年10月7日 7時21分
2024年6月24日 4時42分
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Raiding for Resources

解説
Very light script mod which allows every faction to gain trade resources from raiding regions with an existing resource. The resources will appear at your capital for an additional 3 turns for each turn spent raiding. These resources will be used in any trade agreements and can also be used for forging magic items with the Dwarves etc. Only works for the resources inherent to the campaign map and not unique faction resources. Your own regions will not yield any loot but ruined regions will. Feel free to leave any feedback below.

Save-game compatiable.
Immortal Empires only.

French Translation:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3047922227
27 件のコメント
CaptainKampfkeks 7月24日 3時17分 
I take it this one doesn't need an update?
Also, if it's IE only, does it work with IEE or nah?
´EE`∞EternaL 1月20日 15時09分 
may i create a submod that reduces the turns to 1?
Sly 2024年8月21日 15時39分 
This is a great idea! Good stuff
SinisterWeasel  [作成者] 2023年12月5日 2時03分 
@Salix I like the idea. But as far as I know there's no way to detect the resource amounts being exported. It's buried beneath inaccessible code.
Salix 2023年11月16日 11時19分 
I've been thinking for a while that resources should give a global effect as long as it is scaled with how many resources you are producing/importing but not exporting. i.e. if you are exporting all your iron, you shouldn't get the associated global effect.
SinisterWeasel  [作成者] 2023年10月27日 22時25分 
Рад, что вам это нравится!
Quickwitted 2023年10月26日 22時58分 
давно ждал этого
ты лучший!
SinisterWeasel  [作成者] 2023年10月18日 22時05分 
@NoSkill I like the idea, unfortunately I don't think it's possible to add resource costs to buildings. It's a hardcoded table and you can only add gold or growth costs. Maybe something like resources having a small global effect i.e. medicine gives +5% replenishment or timber gives +5% construction speed. That would definitely be doable. Thoughts?
NoSkill 2023年10月18日 6時58分 
Just something to make resources more useful in general:

- Idk how this fits, but maybe you could make a mod that requires a resource a cost for
landmarks, since those give quite powerful buffs and are usually the better choice then regular
buildings.

Something like T1-3 landmark requires 1 resources, T4-5 require 2 resorces.


- Maybe certain factions could have an affinity for certain resources

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SinisterWeasel  [作成者] 2023年10月14日 4時06分 
Cheers guys, glad you're enjoying it. Remember to leave any suggestions you have to improve the mod.