Space Engineers

Space Engineers

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GFA - T-65 X-Wing Block Kit
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Type: Mod
Mod category: Block, Animation
Tags: gfa
File Size
Posted
Updated
74.907 MB
1 Oct, 2023 @ 11:35am
6 Oct @ 1:22am
12 Change Notes ( view )

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GFA - T-65 X-Wing Block Kit

In 1 collection by enenra
GFA - A Galaxy Far Away
20 items
Description


Current version: 1.3b


The Incom T-65 X-wing starfighter was the primary all-purpose starfighter of the Rebel Alliance. Known for its versatility and exceptional combat performance, it was a favorite with Rebel pilots. This block kit contains all blocks necessary to build your very own X-Wing. Many blocks have custom animations and sounds, and all of them have full build stages and LoDs. I've spent a very long time working on these blocks and they assemble to probably the most accurate X-Wing replica to date, with some adjustments to make them work better in Space Engineers.











  • I have a couple more blocks planned for this mod which mainly will consist of standalone versions of the KX9 Laser Cannons, static S-Foils, as well as alternative versions of the Astromech Bay with different functionalities.
  • Balance will be shaky until I get around to finishin my next mod project, the TIE Fighter, and have balanced the two ships against each other.




Q: Can you make a version without WeaponCore / Animation Engine?
No. Both mods are integral to the functionality.

Q: Will there be a mod.io version?
No. This mod requires various scripts to work, none of which work on consoles.

Q: Can you make X Star Wars mod?
The next ship I'll be working on is the TIE Fighter. What comes after that is not set yet.

Q: Can you fix the balance of these blocks?
Balance is gonna be somewhat iffy until I finish the TIE Fighter and balance them against each other, but feedback is generally welcome.

Q: How dare you steal this mod from X!?
That's not really a question but let's address this anyway: I made all models in this mod by myself, from scratch. Other similar mods existing does not mean nobody else is allowed to make a mod like that anymore.



  • Consty - For helping me out a bunch with particle effects.
  • Digi - For providing me with a script to prevent welder damage to the player from R2.
  • Malware - For walking me through the creation of the script managing landing gear emissive states on subparts.
  • Mexpex - For hooking me up with the script to reduce the sound delay on thrusters.
  • PrimoSuperT - For allowing me to use his many amazing Star Wars builds in the screenshots.


111 Comments
enenra  [author] 18 Sep @ 10:18pm 
The BP is linked in the description.
Alfred 18 Sep @ 12:14pm 
how do i build it
DisasterAhead 13 Sep @ 8:05pm 
Is there any chance you would be willing to put the landing gear out in a mod by themselves? They are amazing
semaJ 19 Jun @ 8:49pm 
sad :(
enenra  [author] 19 Jun @ 10:37am 
Not possible within the same weapon, unfortunately.
semaJ 18 Jun @ 12:30pm 
same for the tie interceptor
semaJ 18 Jun @ 12:28pm 
is it possible to add a stagger fire version for the lasers? Think itd be better if it fired sequenced rather than all at once
enenra  [author] 10 May @ 12:14pm 
The mod works fine, but you may have a broken download.
https://spaceengineers.wiki.gg/wiki/Fixing_Download_Corruption
TheRanker 10 May @ 8:04am 
so all the weapons show up in red blocks and cant be used with weaponcore ...

i believe wc updated and this mod no longer works with it.
B.R. NortherlyRose 4 Feb @ 10:59pm 
I suppose there was no X-wing with different colours in the original films so I guess it doesn't really matter if I can or can't