Total War: WARHAMMER III

Total War: WARHAMMER III

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Cannon Targeting Fix ALL FACTIONS
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23 sep 2023 om 14:15
15 mei 2024 om 11:18
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Cannon Targeting Fix ALL FACTIONS

In 1 verzameling van Austino
Blackula's Electrolyte Cravings
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Omschrijving
I'm not a fan of how ineffective cannons are. As it stands, cannons will shoot at entities that are close to the center of a unit, hugely over-killing like 5 dudes.


With this mod, cannons will no longer prefer central entities of a unit when selecting a target and will instead target random entities throughout the unit. This mod does not effect the accuracy of the cannons, just the entity they choose to shoot at.

This mod affects the following units:

Skaven Warp Lightning Cannons and ROR variant

Cathay Grand Cannons

Empire Great Cannons and ROR variant

Dwarf Cannons and artillery runes

Vampire Coast Carronades and Necrofex

Khorne Skullcannons

Lizardmen Ancient Salamander, Bastilidons, Stegadons, Stegadon mounts and Troglodons


This mod doesn't work with SFO according to players, here is a link to the SFO compatible version that a gentleman made.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?edit=true&id=3043553194
https://gtm.steamproxy.vip/sharedfiles/filedetails/?edit=true&id=3043553194


Want to buy me a coffee for my work?
https://buymeacoffee.com/austinobandito
110 opmerkingen
C4MP 25 mrt om 12:56 
Empêche le démarrage depuis la mise à jour 6.1
DeathNote 17 feb om 14:13 
Jolc3r 2 nov 2024 om 21:58 
Some of the projectiles tables updated too, values are not in sync with vanilla. You can see those values on latest RPFM do not match up.
Mumm-Ra 1 sep 2024 om 11:47 
What about Soul Grinders? They need an upgrade too
=[NK]= Col. Jack O'Neil 21 aug 2024 om 15:39 
Might be worth updating. This was posting on da modding den "land units, they added AR unit categories (scroll all the way to the right) to all units and not only artillery, doesn't crash if you don't, but still. - so you should only really be using up to date submods post this update"
Austino  [auteur] 21 aug 2024 om 14:26 
Mod confirmed working after 5.2.0 patch. No update required
=[NK]= Col. Jack O'Neil 4 aug 2024 om 19:17 
It would take 2 secs to do
HotPizza87 4 aug 2024 om 17:17 
Would be awesome if this could be extended across all ranged and artillery units. Understandably a lot of work.
Austino  [auteur] 10 jul 2024 om 12:33 
@Domi

Only cannons, those other artillery are not included.
Domi 10 jul 2024 om 3:44 
does this mod also affect organ guns, flame cannons and other artillery units in general? Or does it only affect cannons