RimWorld

RimWorld

476 vurderinger
Illithid Xenotype
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Mod, 1.4
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Opdateret:
1.459 MB
20. sep. 2023 kl. 13:15
20. sep. 2023 kl. 15:11
3 ændringsbemærkninger ( vis )
Du mangler DLC for at kunne bruge dette emne.

Abonner for at downloade
Illithid Xenotype

Beskrivelse


Illithids are a race of psychically gifted, archotech-enhanced xenohumans. Armed with frightening mental abilities, they seek dominion over all. The scourge of every world they set upon, the illithids prey upon the weak and feebleminded, enthralling them into doing their bidding as mindless slaves. Yet an even worse fate awaits those strong enough to resist them, as upon capture they are infected with illithid tadpoles that rapidly change them into another illithid, adding the host’s unique strengths into their own ranks. Struggling in direct combat, they prefer to hang back, directing their thralls while floating above the battlefield and distributing their foes with their psychic abilities.


This mod add a new xenotype that makes more of itself with the use of tadpoles.
They usually need a lot of slaves to flourish.
This mod comes with careful balancing, custom sounds and a TON of effort.
Enjoy

This mod adds 1 xenotype,1 scenario, 1 weapon, 1 building.
You can't craft or build them and you need the custom scenario to access them.
The Xenotype will spawn natural in your game but does not have it's own faction.



New Objects








New Genes









The Xenotype is compatible with other xenotypes even modded ones!

Athena Framework additional visual effects


Nephilim Xenotype If you need some more sociopaths to your psychopaths
Vanilla Factions Expanded - Empire The royalty aspect would work quit well with it
Vanilla Psycasts Expanded to unleash the Illithids true potential
Det's Xenotypes - Stoneborn they make great slaves


SirVan yelled at me till the staff looked good.

Detvisor made the preview background.

Visander made the amazing Illithid Storyteller art.
Throw every single penny you have in his direction for the amazing Storyteller. https://ko-fi.com/visandar

Elseud made the illithid head and the descriptions.

Catlover made the descriptions for the scenario.


Populære diskussioner Vis alle (2)
9
29. sep. 2023 kl. 22:14
Can't Boot.
meowsterbater
2
19. juni 2024 kl. 3:27
Tadpole help
rainbowwilliam
273 kommentarer
favleon51 5. aug. kl. 4:00 
Just a query not trying to rush you or anything, will these be receiving an update for 1.6
ImTheLichBruh 30. juli kl. 22:03 
WE NEED THIS
Torkkar 22. juli kl. 9:34 
this one needs a 1.6 flag.

Also Haruka Karibou would absolutely love this mod lol
Demon7swordofficial 14. juli kl. 15:16 
does this still work?
Argon 9. juli kl. 2:41 
Are we winning?
Atlas 18. juni kl. 17:14 
@TheWelshGath, I tried to make the guide easy to follow (Includes pictures and built in Windows applications, so you won't need to download anything special.)
Atlas 18. juni kl. 16:48 
@Shepherd Sean, I appreciate it! Deathfuse and I have some ideas and we're brainstorming. 1.6 could add some great stuff for what we want to do too.

Here is a link to my new discord.
https://discord.gg/bbw2qH2ehc

I'll get a write up for what to fix to make the mod work in 1.5 in my discord under the Illithid Mod (WIP) Category. We can't really test with the Unstable Branch of 1.6 because Vanilla Expanded Framework needs to be updated first. But hey, we may get lucky and it works in 1.6 without more changes. I updated all of the mods I've published, but I don't have many, so I do not envy the VE Team.
TheWelshGeth 16. juni kl. 10:55 
@Atlas I would be very interested to know to get this to work for 1.5, I'd really like to give this a go. I have 0 knowledge of modding so if it's something I won't really get, then I completely understand.
Shepherd Sean 15. juni kl. 23:20 
@Atlas That would be super cool! I personally, like many others are more than fine to wait for 1.6, if your still interested at that point.
Atlas 14. juni kl. 17:06 
@ShadwDrgn, I am also concerned about the Cerebral Fluid tbh. I think it's hard to balance the Psyfocus as a metric for survival when the Psyfocus system isn't set up for that. However, I don't know if I want it to be a weird secondary psychic system. Even though I've already done that coding, I am debating if I am keeping it in a final product.

I will say that with the new expansion coming out, I am not looking to actively develop this for 1.5. There's a lot of great changes that I have seen in 1.6 so far, so I would prefer code with 1.6, and maybe even integrating some Odyssey features into it.

If you all just want it working for 1.5, I can provide instructions. It isn't a super difficult update (No C# assembly changes needed). I was thinking about getting a modding discord set up, since Steam isn't the best way to get quick and effective communication.