Total War: WARHAMMER III
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Expanded Albion (Reupload, updated to latest patch)
   
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13 септ. 2023 в 8:40
27 март в 4:34
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Expanded Albion (Reupload, updated to latest patch)

Описание
A fixed reupload of CaptainSnafu's mod "Expanded Albion" for the latest patch. Uploaded with permission.

All credits to him, I only updated and made sure it worked. Captain did all the work.

The original description:

Main Feature
People of Albion regards themselves as the world protector. In background story, they have been fighting the chaos by their own even before the sigmar. But they failed and extincted.
So, this time, they will fight against the chaos with all the ordered faction nearby. By this mod, you can use more units from some certain factions and they will be strong and powerful.

Buildings
1. Relics chain:
After conquering some regions of your main enemies (chaos, norsca, dark elf), you can build these special buildings to get variant bonus according to different enemy.

2. Reservation chain:
After taking some main regions of your allies (empire, bretonnia, kislev, high elf, dwarf), you can build some special buildings to recruit some of their units.

3. Nomad chain:
It gives income, growth and replenishment. You can build it with the hunting chain, so that you won't be financial broken in the late game with many armies.

4. Tier-5 infantry building. You can recruit the veteran Oathsworn there.

5. Tier-5 stable building, make you can recruit the human cavalry units faster.

6. Tier-4 Wall with better garrison.

Skills
1. Add 2 skill nodes (give morale and Hp) for druid and cheif. So you won't have to spend your skill points on the campaign skills.

2. Add a skill node for general and truth sayer, which can imoprove the units from alliance (empire, bretonnia, kislev, high elf, dwarf).

Techs
1. Add 2 new techs, improve the capacity and speed of global recruitment, which are s very important in the late game.

2. Add 4 new techs, give buffs to the units from certain allies (empire, bretonnia, kislev, high elf, dwarf). They will not be weak anymore.

Misc
1. Add a druid as garrison leader in the waystone chain.

2. Add 4 new ancillaries for albion.

3. If you are an ally of albion, can recruit halberd oathsworn and highlander now.

4. Can recruit mammoth in the ivory resource building.

;

Don't know if the language patch still works but it should. The default language is english and works fine.


Have a nice day!

Should work fine with the latest patch right now but I will keep watch if the main mod changes things.
43 коментара
opuntia 19 септ. в 10:27 
OK
:steamthumbsup:
Kentathor  [автор] 19 септ. в 9:57 
opuntia, doesn't look like it at all. Haven't played since then but it should work fine.
opuntia 19 септ. в 9:29 
Does this need an update after the post 6.3 OVN Albion update?
Kentathor  [автор] 8 септ. в 7:06 
Doesn't seem to need an update stevens2222. Or is something not working?
stevens2222 7 септ. в 21:47 
up pls
Kentathor  [автор] 6 апр. в 7:30 
@ZhangJao It does do some changes and I will look into that but it's another mod that changes so other units are added. It isn't this.
ZhangJao 6 апр. в 6:47 
By any chance does this mod impacts garrisons? I"m playing in the Old World map and my Outpost garrison on the chaos wastes is all fucked up with units from many different factions
Kentathor  [автор] 4 апр. в 6:34 
@Apex Yeah, I'll get around to it sometime. Just waited for the newest patch. Altough this mod rarely breaks much. I will look at Albion's roster and see.
Apex White Wolf 3 апр. в 17:39 
some ranged units would be interestimng to add tbh
Kentathor  [автор] 18 март в 10:17 
@stevens2222 thank you, will look into it. Should be doable, but I will see how to implement it. The easiest would be to ask other modders for their permission to use models and spells. But I will look into it.