Left 4 Dead 2

Left 4 Dead 2

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[VScript] Weapon Timer Enforcer
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Game Content: Weapons, Scripts
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2023년 9월 5일 오후 9시 46분
2023년 9월 25일 오후 12시 30분
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[VScript] Weapon Timer Enforcer

설명
Your weapon mods might be changing the duration of your draw and reload!

Deploys and reloads don't have a set duration, they take their server-sided animation's duration. So on local servers where the hoster uses animation mods.. well in short, it's bad news to players accustomed to the default durations. To that bad news earlier, I propose a solution: Subscribe to my script, because it will enforce the vanilla animation timers' durations on reloads and deploys. Layers? Who told you about that?

So how does it work? To start, there's a file named 'ems/orin/wte_data_default.txt', and inside it is data of the durations and animation sequence IDs for the relevant vanilla timers. That file is read when the script first runs, then cached. The default file can't and shouldn't be edited, instead create a copy of the default file as 'left4dead2/ems/orin/wte_data.txt' then edit your new file. Don't leave out the documentation inside.

I hope my script services you well, have a good one.

Warning!
This script relies on sequence order. In local servers, if your weapon mods act strange after installing my script (having strangely-timed deploys or reloads), then the sequence order is mismatched and you must customise your own 'left4dead2/ems/orin/wte_data.txt' file.

Launch the game with the "-dev" option to enable debug information on weapon sequences. You must also start a session using the "map" console command.

Credits
> mav - Commissioner of this valuable modding asset.
> hckrmnasia - Technical advisor.
인기 토론 모두 보기(1)
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2023년 9월 25일 오후 12시 26분
고정됨: HELP: Enforcements, Their Process and Customisations.
Orinuse
댓글 134
AlphaJonk 2025년 9월 26일 오후 9시 29분 
Im a bit dumb when reading codes cuz numbers makes eyesight starts to blur. I want to customized the reload speed. How do i do it?
GXRaiden 2025년 9월 19일 오전 4시 47분 
Gotcha gotcha, thanks
Orinuse  [작성자] 2025년 9월 19일 오전 4시 38분 
It is a term that the animation-modders use, where "sequence" is short for "animation sequence".

[0] = sequence0
[1] = seq1
[2] = seq2_taunt

By nature, some sequences will come first, some later. When a model is being modded, it must follow the original sequence-order that Valve has used or they will break in official servers (desync, in other words).
GXRaiden 2025년 9월 18일 오전 9시 45분 
Hello, what do you mean by "sequence order is mismatched".. like does this script need to be before or after the weapon mods?
bingus dingus 2025년 8월 20일 오전 10시 42분 
i shouldnt have contributed to this. avoid :steamfacepalm:
Orinuse  [작성자] 2025년 8월 16일 오전 5시 37분 
that's a step too far king gg :steamfacepalm:
mav  [작성자] 2025년 8월 12일 오후 4시 28분 
:steamthumbsdown:
Major Sherman 2025년 8월 12일 오후 3시 32분 
i went to sandyhook elementary school and got killed by adam lanza. avoid:steamfacepalm:
TwPunch 2025년 8월 7일 오전 7시 56분 
i got deported. avoid :steamfacepalm:
Male_05 2025년 8월 2일 오전 10시 28분 
When I started gooning, my balls exploded. Avoid. :steamfacepalm: