Garry's Mod

Garry's Mod

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[LVS] - Cars
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Content Type: Addon
Addon Type: Vehicle
Addon Tags: Fun, Realism
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176.371 MB
28 aug, 2023 @ 10:57
25 apr @ 14:23
277 ändringsnotiser ( visa )

Abonnera för att ladda ner
[LVS] - Cars

I 2 samlingar av Jinxit
[LVS]
9 artiklar
[LVS] - Tournament
8 artiklar
Beskrivning
YOU NEED [LVS] - Framework FOR THIS ADDON TO WORK


Get more Tanks here
Get more Cars here
Get more Wheels here



Main purpose of this Car Base is to be a solid can-do-it-all kind of base for wheeled ground vehicles following the LVS vehicle standard. This system does not fully rely on artificial lua forces, but instead uses a physical chassis which results in a very sturdy design that reacts consistant in different environments that can take some beating aswell.

To achieve this, it uses real props as wheels with spherical collisions that are attached to the body using a traditional rigid rope suspension with adv ballsockets.
It uses the collective knowledge of the entire sandbox vehicle building community from the past ~15 years using all the little tricks and tweaks needed to make it perform well.
To my knowledge, this is the current peak of what you can sequeeze out of a legitimate prop based chassis with proper rotating wheels without using faked physics such as non-rotating sliding wheels or raycast hover wheels. I took extra care to not artificially alter the handling, meaning these cars are actually limited by source's physics limitations in traction and stability which has the added benefit of preventing extremely unrealistic vehicle settings.

This system gives the best offroading experience aswell. No more sideways slide on hills ect. It is also tweaked to handle drifting. LVS Cars are tweaked to be driven on standard sized maps and the models are relative to playersize (1 unit = 1 inch) which should give a nice and natural feeling when throwing them around the corners on tight rp maps.

Also includes a Fuelsystem and a Lightingsystem



Controls (Default)
For Base-Controls see [LVS] - Framework

INSIDE VEHICLE:
  • W = 50% Throttle
  • W + Shift = 100 % Throttle
  • S = Brake
  • Space = Handbrake
  • A or D = Turn Left / Turn Right
  • R = Toggle Engine
  • V (Hold) = Activate Siren (no sound)
  • V (Quick Press) = Cycle Siren Sounds
  • [phys_swap] (Hold) = Turn Off Lights / Turn On FogLights
  • [phys_swap] (Quick Press) = Turn On Lights / Toggle Highbeams if available
  • B = Open Turn Signal Menu
  • [*not bound*] = Shift Up
  • [*not bound*] = Shift Down

You can switch between direct-input and mouse-aim using the control panel

Minelimit can be changed using "sbox_maxlvsmine"



Want to make your own Car based on this base?

A template can be found here[github.com]



Thanks to
Bounce - playtest / research / sounds
Luna - chassis design / scripting / sounds / effects
Digger - modelling / texture work / research / sounds
Salza - playtest / modelling



Links
This Project on GitHub[github.com]
GitHub[github.com]
Discord[discord.gg]



No version or modification of this content is allowed to be uploaded to the workshop except under the account ID 76561197995010235
Populära diskussioner Visa alla (2)
4
21 jun, 2024 @ 12:11
combine apc
V2.ultrakill
221 kommentarer
Wilsonik 23 aug @ 10:53 
why am i in the roof?
CEDX0NE 15 sep, 2024 @ 7:09 
I have a wheel bug, the wheels just rotate in different directions on all cars, idk how fix that
The_Doom_Guy23 31 aug, 2024 @ 23:55 
how do i bind the shift keys
Tank 29 aug, 2024 @ 2:50 
Hi, just wondering if it is possible to make this work: https://gtm.steamproxy.vip/workshop/filedetails/?id=1419487677
without this breaking: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2823672379&searchtext=seat+weaponiser
for context, I am using the ARC9 weapon base and I fully understand if you don't/can't do this. Cheers!
[GG] Gustard 28 aug, 2024 @ 15:12 
How can I find the names of the individual vehicles for f4 menu spawning?
BrickCollision 28 aug, 2024 @ 11:46 
This is great!
ThiCCslice 27 aug, 2024 @ 9:24 
would I able to get these cars individually?
Digger  [skapare] 26 aug, 2024 @ 8:19 
nah, there is lvs menu, you can see it with C. there are lvs binds
Judge 26 aug, 2024 @ 8:13 
noclip is not bounded as I use ULX, j is bound to pac_events.
Digger  [skapare] 26 aug, 2024 @ 7:25 
check ur binds