Space Engineers

Space Engineers

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Ripptide's EE (DX11)
   
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Type: Mod
Mod category: Block, Modpack
Tiedostokoko
Julkaistu
Päivitetty
28.217 MB
19.8.2014 klo 8.02
5.10.2015 klo 13.29
6 muutosilmoitusta ( näytä )

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Ripptide's EE (DX11)

Kuvaus
Ripptide's Extended Engineering Standalone Continued.

**This is a mod continuation with Ripptide's permission.**

Science fact:
Magnesium air fuel cells are safe, non-toxic cells in which Magnesium interacts with salt-water. For more information please visit: http://www.magpowersystems.com/

Links to original mod author Ripptide:
http://www.se-modz.com/viewtopic.php?f=10&t=68
http://www.se-modz.com/viewtopic.php?f=10&t=144

I have a lot of projects going on simultaneously so as always, thank you for your patience!

_______________________________________

Thank you Ripptide for all your years as a modder and community member!
_______________________________________

Known bugs since DX11 update:

-Magnesium Fuel Cells do not appear with a texture; they are white in DX9 and black in DX11. I have remade this at least six times and the texture several dozens of times. I have absolutely no idea what the issue is; I've noticed other mod packs having similar issues. As it is a component you'll likely not see much of I've decided to go ahead and upload the update anyway.

-The collision box around the Advanced Reactor is flipped. I tried flipping it and re-exporting to find that it kept it's initial flip. I'll find a workaround in time, until then you might experience minor clipping on the control extension; nothing major.

Changes

-Temporarily removed the sitting animation from the Computer Desk. The yellow interaction box will still appear but will do nothing when engaged. I didn't have time to catch up on the changes to animations and didn't feel it fair to hold onto this update any longer.
61 kommenttia
JWA 19.3.2020 klo 11.56 
Seconded, we need small grid everything. This is the way.
Cleaner409 13.9.2016 klo 12.40 
Any chance we can get a readout on the mod page here of what the new production/power blocks do?
lgustavomp 26.1.2016 klo 11.14 
If you have a spare time, please, do a small grid version. Especially of those thin walls. That would be a really nice addition to small ships gone large builds.
dRuPpI 4.12.2015 klo 3.19 
now two guys are working on the same mod:
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=565845846

you maybe should stick together :KSmiley:
Sinner_D 26.11.2015 klo 23.16 
so, is there still no fix for this mods textures?
DragonClass 22.11.2015 klo 23.30 
Hi, will you be upgrading the power of the Advanced Reactor (currently 175MW) since the recent changes increased the default large reactor to 300MW?
Rhedd 15.11.2015 klo 19.26 
David, on the subject of the Combowalls DX11 update...
I just learned that old mods can't be updated unless you have the original FBX files, so I assume you have them. Combowalls means a lot to me, so if you're having trouble, I'd be more than happy to help you.
I've been a professional 3D artist (Mass Effect, Oblivion, etc.) for almost 20 years, so I can easily modify the textures to DX11 standards manually, and I guarantee I could solve any problems you're having.
I've sent you a friend request, just please get in touch with me somehow and we can get those walls working again.
Skymarshal Guillaume Massani 1.11.2015 klo 8.04 
Hey Sir Lasher, please update the compound walls to DX11, those walls were fantastic.
Skymarshal Guillaume Massani 26.10.2015 klo 23.48 
This. Mod. Saw it was DX11 and decided to come back to SE, incredible work, thank you so very much!
dRuPpI 21.10.2015 klo 9.52 
oh yes !!! THX :steamhappy: