Space Engineers

Space Engineers

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Humanoid's rocket propulsion systems pack
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Type: Mod
Tags: NoScripts
File Size
Posted
Updated
107.620 MB
26 Aug, 2023 @ 9:19am
16 Oct, 2024 @ 7:57am
12 Change Notes ( view )

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Humanoid's rocket propulsion systems pack

Description
Humanoid's rocket propulsion systems pack

!!! MOD REQUIRES MATH'S ANIMATION ENGINE !!!

This mod supports mexpex's ThrusterFX framework, but it's purely visual and optional feature. If you want fancy particle effects for rocket thrusters put this in your mod list: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2844945145

This mod adds 9 unique blocks for both large grid and small grid, 25 new block models with animations, LODs and BS models, majority of them are thrusters.

In order to build these, a new production step was introduced by bringing you a brand new piece of heavy machinery - manufacturer block. This marvelous piece of engineering (and horrible 3d model) is required to make new type of components called "advanced components". These 3 new components - structural plating, turbopump and construction framework are made of multiple vanilla components combined. Keep in mind that manufacturer block can only make advanced components, you will still need a vanilla assembler to make vanilla parts.

Some thrusters have animated heat. This effect is purely visual and shouldn't affect your gameplay

Another big addition is a fusion reactor, fusion drive and fusion power cell system. These blocks will only work if connected to Fusion reactor properly and consume hydrogen as fuel - power cell converts it into power and fusion drive is a strong thruster for both atmospheric and vacuum flight. These blocks use your hydrogen supply much more efficiently than any other block in the game.

Finally, this pack includes reworked an slightly buffed versions of RCS thrusters and retractable thrusters from my other packs. They have different subtypeIDs and should not conflict with teach other, but it's still not recommended to use these mods together.


Full list of new blocks:

- Advanced components manufacturer - IS REQUIRED TO MAKE NEW PARTS, large grid only, animated production cycle
- S-4 RCS thruster (1x1) - 8 variants, both large grid and small grid
- R-01A "Sparrow" retractable thruster (1x2x2) - both large grid and small grid, is animated
- R-5 "Spark" rocket thruster (3x3) - 2 variants, small grid only, has animated heat
- R-20 "ZAC" rocket thruster (2x2) - LG only, has animated heat
- R-33 "Dragon" heavy rocket thruster (3x3) - 2 variants, large grid only, has animated heat
- R-70 "Falcon" heavy rocket thruster (5x5) - large grid only, has animated heat
- X-12 "Hius" Fusion drive (5x5) - REQUIRES FUSION REACTOR TO WORK, large grid only, has animated emissives
- Fusion Power Cell - REQUIRES FUSION REACTOR TO WORK, large grid only, has animated emissives
- Fusion Reactor - large grid only, animated, plays animation whenever it has access to hydrogen (due to technical reasons it's actually a thruster with 0 thrust)


The mod is still WIP since I'm planning to add even more blocks to it eventually. Also some models might get reworked as well.
55 Comments
Darth Wannabe 9 Sep @ 4:52pm 
Seconded. I personally love the fusion drive, as it makes building propusion and engine rooms more interesting. I just wish it also had a round conduit pipe, then it'd pretty much be perfect to me.
Tangy 9 Sep @ 5:16am 
Aww. Well, it's not ugly, especially the nozzle. The fusion reactor itself could use a fresh coat of paint though- I just don't think it needs removal.
humanoid.mp4  [author] 8 Sep @ 8:46pm 
I was thinking of removing the fusion drive entirely because it’s ugly :(
Tangy 8 Sep @ 6:38pm 
Might we see more fusion drive variations, or maybe more special types of thrusters in the future?
Squawks 31 Aug @ 5:33am 
I'm sorry if I'm misunderstanding something but the Spark thruster seems to have a far larger hitbox / collision model (I don't actually know what it's called) than the model's appearance itself

This affects subgrid behaviour

Having to deal with silly comments like mine must be exhausting especially since this mod has been out for a year or two now
humanoid.mp4  [author] 31 Aug @ 5:15am 
Squawks, It's pretty simple - subparts on all blocks which aren't doors can't have collisions. This means that retractable thruster has same collision model in both retracted and extended states
Squawks 31 Aug @ 4:07am 
do the thrusters in this mod have a known collision issue? I find that the collisions do not mix well with subgrids
Grog 8 Feb @ 3:37am 
Oh, additional special assembler to build. Ok, thanks
humanoid.mp4  [author] 8 Feb @ 3:29am 
they should appear in manufacturer block
Grog 8 Feb @ 3:07am 
Hi,
For retractable H2 thrusters, seems there is a need for a modded component that is not part of this mod?

Turbopumps ? (doeas not appear in assembler)