Crusader Kings III

Crusader Kings III

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Simple Food
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24 aug 2023 om 10:58
29 aug 2023 om 8:49
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Simple Food

Omschrijving
Simple Food System
Welcome!
This mod introduces a simple food system to the game.

Aquiring Food
Food is aquired through economic buildings,
if it looks like it can produce food, it likely does.

Food Production can be seen in the county window

What Food is used for
Food is used to maintain development.
If not enough is present, development will decrease and in case the people are starving, you will also lose control.

Excess food will be used to increase Development.

Food Consumption is the required amount of food
Food Allocated is the amount of food the county is actually receiving

Food Taxes
Food is taxed, see vassal contract.
To allow lieges to build more lucious domains.

Misc
If a realm falls, Development will now significantly reduce due to missing food to upkeep the development.
Making losing vassals more consequencial.

0 Development Counties do not get food.

Calculations are done yearly

Compatiblity
Not Comaptible with mods that change:
window_county_view.gui
window_character.gui

or the vanilla governments.
If you want to make a Compatch, changes are in the compatchREADME.txt


Localizations
English Included

Chinese: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3027529708
37 opmerkingen
Pepega 21 jun 2024 om 10:35 
I dont have time for that. Im already learning too many things.
tilarium 6 mei 2024 om 3:06 
You could learn to mod and take it up. Many modders got their start that way.
Pepega 6 mei 2024 om 0:32 
An immense tragedy.
Pepega 20 feb 2024 om 23:31 
shame the mod is dead with no one to update ;(
FrenzyBee 9 jan 2024 om 19:28 
please update! :)
The Champ 12 nov 2023 om 22:34 
For some reason this bugs out the new stuff from the Persian DLC related to dynasty stability.
SpoopsDaGawd 23 okt 2023 om 11:43 
Not compatible with Interface is King, for anyone wondering. You won't be able to see food values.
Pyroshrimp 19 okt 2023 om 14:02 
Do tribals not get food?
The Knight 26 sep 2023 om 9:43 
I think that tradeports should be given half of the food production of the farms... it stands to reason that if people need food, they might trade for it.
Sw2413 2 sep 2023 om 15:27 
are you able to add a system where food is tied armies and how long wars last?