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Ilmoita käännösongelmasta










I use a city scape type of base so my turrets are often alone in the street and just get a few shots before broken. I typically avoid them entirly because the resource cost and explosion isnt worth what little damage they inflict.
BUT if the turret didnt explode and simply entered a 'downed' or broken state instead of needing to be rebuilt from scratch everytime, that would offset the cost enough to make them worth it... maybe. miniturrets are still pretty shit regardless.
Just a thought I had, and this is the only mod I know off the top of my head with multi-stage buildings.
<loadBefore>
<li>seromas.layereddestruction.patches</li>
</loadBefore>
<loadAfter>
<li>Keshash.LayeredWallDestruction</li>
</loadAfter>