Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem










I use a city scape type of base so my turrets are often alone in the street and just get a few shots before broken. I typically avoid them entirly because the resource cost and explosion isnt worth what little damage they inflict.
BUT if the turret didnt explode and simply entered a 'downed' or broken state instead of needing to be rebuilt from scratch everytime, that would offset the cost enough to make them worth it... maybe. miniturrets are still pretty shit regardless.
Just a thought I had, and this is the only mod I know off the top of my head with multi-stage buildings.
<loadBefore>
<li>seromas.layereddestruction.patches</li>
</loadBefore>
<loadAfter>
<li>Keshash.LayeredWallDestruction</li>
</loadAfter>