Imperator: Rome

Imperator: Rome

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Virtual Limes
   
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1.698 MB
2023년 8월 14일 오후 7시 36분
2025년 8월 13일 오전 5시 13분
업데이트 노트 37개 (보기)

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Virtual Limes

설명
More sensible and believable AI expansion:
· The AI follows natural boundaries and uses buffer states to guard its borders.
· AI Rome follows a more historical path of expansion.
· Numerous anti-bordergore mechanisms.

For Imperator 2.0.4.

Other versions:
· Virtual Limes (Invictus)
· Virtual Limes (Terra Indomita)

Non-Steam users can find my mods on my Github page[github.com].

Nov 2024 update: Complete rework. All the features have been rewritten for better optimization and more flexibility. Every feature can now be turned on/off at any time.



The primary goal of this mod is to create historically plausible expansion patterns for the AI countries. To achieve this, the mods assigns each AI a dynamic "Expansion Zone", outside of which provinces are vassalized rather than conquered. This creates buffer states which act as a barrier blocking further expansion in a certain direction. Expansion Zones evolve over time, growing or shrinking depending on how well the country is doing, so that some buffer states are eventually integrated while others go independent. This results in a dynamic and self-renewing geopolitical distribution, a prettier map and an overall more interesting world history.

A secondary goal of the mod is to try to reduce bordergore, for example by making AI civil wars end faster or by forcing the AI to exchange certain key areas or regions as a whole.

A third goal of the mod is to give AI Rome and AI Parthia a better chance at achieving their historical goals and replacing the Hellenistic world order.

The player is never affected by any feature in this mod.



Every feature can be turned on/off at any point by editing the file "z_defines.txt" in:
Steam\steamapps\workshop\content\859580\3020427093\common\script_values

Full list in the Discussion tab.

Recommended additions:

댓글 59
Zamensis  [작성자] 2025년 7월 26일 오전 11시 14분 
@Riekopo For everything that isn't coded in Reanimata through UI, yes. In the case of VL, most of it should be compatible.
Riekopo 2025년 7월 26일 오전 11시 08분 
Reanimata compatible?
Малоросс 2025년 7월 18일 오후 1시 53분 
about to finish translating
Emperoro_Khano 2025년 7월 16일 오전 7시 25분 
Ok. But thank you very much for your quick answer!
Zamensis  [작성자] 2025년 7월 15일 오후 5시 18분 
@Emperoro_Khano Unfortunately, this mod isn't compatible with any mod that changes the layout of the map. I'll be honest with you, there won't be a Mundus Poenicus version of this mod.
Emperoro_Khano 2025년 7월 15일 오후 12시 18분 
Hey, I really like your work on Imperator. But I wanna play with two mos (mundus poenicus & mundus poenicus asiatus). I tried these mods out and they crashed on numerous occasions, and I think that your mod may be the problem, respectfully. So I wanna ask you, if you could make a version of VL for those mod mentioned before. May the Gods be with your favor!
Nahlokin 2025년 3월 20일 오전 11시 18분 
Thanks for your answer i'll try that
Zamensis  [작성자] 2025년 3월 13일 오후 4시 49분 
@Nahlokin Easy fix. Open this file:
Steam\steamapps\workshop\content\859580\3020427093\common\script_values\z_defines.txt
There, increase this value (max is 1):
z_limes_defines_l3 = 0.25
And if you really really want more smaller nations, change this one too:
z_limes_defines_l2 = 0.5

IMPORTANT: There is a hard limit to the number of tags that can be created during the game, and when that number is reached, the game simply crashes. That's a hardcoded limit from the base game. So by allowing more countries to appear, it would actually make the game reach that limit earlier.
Nahlokin 2025년 3월 13일 오후 12시 51분 
The mod have a cool concept and work well but he seems to favorite constitution of very huge empires in the end of the game, which make every single war a pain in the ass by this point, especially if you want to expand a lot to get to a certain goal.