RimWorld

RimWorld

632 arvostelua
Gene Extractor Tiers
2
   
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Mod, 1.4, 1.5, 1.6
Tiedostokoko
Julkaistu
Päivitetty
4.642 MB
7.8.2023 klo 6.42
9.7. klo 14.57
50 muutosilmoitusta ( näytä )
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Gene Extractor Tiers

2 kokoelmassa, tekijä RedMattis
Red's Workshop Mods
45 luomusta
Red's Vanilla++
57 luomusta
Kuvaus
[www.patreon.com]

Summary
This mod adds improved versions of the gene extractor which will extract genes from a characters until you've extracted every gene available. An improved version can also extract archite genes.

At default settings it will extract one gene every 8 days without applying Genes Regrowing. You can simply leave a character in there and as long as the power doesn't go out, and they have food, gene packs will keep being produced.

If there is no food or power is cut they will die after 2 days, same as with the vanilla Biotech Growth Vats.

Features


The mod contains Gene Vat Extractors. You load a character into the vat and supply it with nutrition. The vat will then slowly extract genes from the person in the vat, preferring genes you don't have singles of (a gene pack with that gene and nothing else).

The Vat can spawn one of three types of genepacks.

  • Singlepack [40%]: A gene pack with a single gene you don't already have in a singlepack
  • Multipack [45%]: A gene pack with 2-4 genes, at least one of which will be one you don't have in a singlepack.
  • Megapack [15%]: A gene pack with 3-16 genes, but otherwise as per the above.


If the extraction is too slow you can speed it up at the cost of additional resources.


The AI-Core Gene Extraction Vat lets you select which gene to extract. This option can be enabled for all extraction vats in the mod options if you prefer.

Bountiful Boring Baseliners
What is our gene-lab going to do with all these baseliners? Shame we can't grab some "human hands" from them to fix our clumsy pigskin medic...


If a baseliner (or pawn with nothing but hair and skin genes) is thrown into the improved gene extractors from this mod you will get special "Baseliner" genes from them.

Most of these genes can only be obtained from the extractor and the rest are very rare in trader/lab inventories.

Black Market Gene Nodes
Trade your spare genes or archite capsules for a few of these little prefab buildings. They contain a few irremovable genes from an unknown benefactor. No refunds.

These buildings are intended as a way to get a few common genes such as the poor, or awful skill genes, and get you started building xenotypes in the early game. A few of the archite-paid modules have some slightly more unusual genes though (especially with B&S in your modlist).



Customization
By default it takes 8 days to extract a gene. This can be changed to any value.

You can change the percentage chance of each genepack to spawn.

You can change whether all extractors can target specific genes, or just the AI-Core version.

Compatibility
Compatible with Vanilla Nutrient Paste Expanded so you can pour that highly efficient nutrient goop straight into their veins! ...er, or however that works.

More Gene Nodes

"Tired of hunting down exotic traders to find they are selling genes for orange skin, pig tails, and a weapon affinity for... Conversion Staff? We've got a prefect solution tailored for you!" - recoding found in abandoned VIPER lab

This addon mod adds significantly more gene nodes with pre-set collections of genes to use in your gene assembler. Unlike the ones from this mod the addon mod it does actually contain some of the really rare and useful genes. The cost for those can as you'd expect be quite steep.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3264344552

Recept Updates
New art by Phaneron!

Also a Tier 3 version that runs at 250% speed but requires an AI Persona Core and more Archite to craft.


Well, okay, I 'sort of' made the Tier 3, but I mostly just stole Phaneron's art from the T1 & T2.

-----------

2024-04-30

Added an option to split non-metabolic genes upon extraction into their own genepacks. This generally means cosmetic genes will end up in their own genepacks.



Mod Discord
[discord.gg][ko-fi.com]
Suositut keskustelut Näytä kaikki (6)
4
14.2. klo 12.53
Can't Target Some Genes (Bug)
Cyber
4
24.11.2023 klo 6.35
genes missing graphics
8^y
1
31.7.2024 klo 10.08
Nearby gene banks
Müslibär
341 kommenttia
Karatejürgen 13.10. klo 11.35 
@RedMattis

but the tooltip says it does kill the pawn in the regrown phase?
or is it just the standart tooltip from the vanilla version?
RedMattis  [tekijä] 13.10. klo 11.05 
@Karatejürgen
No, it doesn't use that mechanic, it just extracts genes automatically on a timer.

@TheBronzeWarrior
It should be able to extract most genes, archite included, unless they are specifically excluded or have some special behaviour that prevent them.

Do note that archite genes need the Tier 2+ extractors.
Karatejürgen 13.10. klo 9.30 
does the pawn still dies if his genes regrowe while extraction?
TheBronzeWarrior 27.9. klo 15.25 
could you add compatibility with dubiously balanced archite genes? name should be obvious, but it basically just adds some more archite genes inline with vanilla
RedMattis  [tekijä] 7.9. klo 11.43 
@Quilava
Oh, the inject genepack mod?

That mod isn't really something I've considered when designing this. I don't think I was even aware of that mod when I made it.
Quilava 5.9. klo 20.58 
Ah, that explain why, im always want to stack like a bunch to do mass injection on my pawn so i though it bug :cta_emo10:
RedMattis  [tekijä] 5.9. klo 13.38 
@Quilava
If you have a fully isolated copy of the gene somewhere then it won't show up as an option since presumably that gene isn't needed anymore. You only need one copy to craft a xenogerm after all.

If you don't select a target then it will pick one at random (preferring ones you don't have isolated)
Quilava 27.8. klo 9.37 
Does the mod have limit to pawn can only extract 1 genes 2 time? Or is it a bug?

I try to keep extracting "scarless" genes from one of my pawn, but after 2 time, the genes doesnt show on the list anymore, unless i put new pawn on with the same genes. And you must re-select target genes every time it finish, is it normal?
KaroaVR 24.8. klo 13.28 
I retract my statement, I realize it's because it only lets you select genes you DONT have in the device, and I didn't realize that, ~ Once again awesome mod thank you for your hard work! <3
KaroaVR 24.8. klo 10.37 
For some reason, my Archite Gene Extraction Vat II can't select a Gene to take out, my Tier 1 can when I enable it, but the Tier 2 shows nothing to select from

I have a Hussar inside the Vat and it works but it won't let me specify, Not sure if this is a mod clash from something else or not