RimWorld

RimWorld

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Medieval Overhaul Patches
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Mod, 1.4, 1.5, 1.6
File Size
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2.182 MB
5 Aug, 2023 @ 2:00pm
11 Aug @ 4:58pm
75 Change Notes ( view )

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Medieval Overhaul Patches

Description


Comprehensive patches and changes that attempt to create a more seamless playthrough of Medieval Overhaul.




Medieval Overhaul:
- Alchemical Trader Caravan added to Noble Houses
- Straw is now a byproduct from processing grains into flour.
- New dried hay to created at Drying Rack and can be stored in the new Hay Pile building.
- Moved various vanilla clothing to Medieval tech level and MO Tailoring research.
- Modified Fuel Rate on Wax Candles.
- Mineshaft now can mine gems.
- Improved food categories and patched items and recipes, such as milk, cheese, etc.
- New Research to delay all spooky, magic, etc research
- Alchemy requires Esoteric Studies research.
- Replaced Alchemy for Esoteric Studies for the Advanced Research Bench
- Option setting to prevent deterioration of jewelry

Vanilla Cooking Expanded:
- Added VCE Cheese to Cupboard.
- Added Medieval Soup Pot that uses Processor Framework
- VCE Soup Pot is now Industrial
- New Recipes for uncooked soup to align with VCE Soups
- VCE Soup Research moved to Medieval tech level and now requires MO Basic Cooking
- Recipes use both MO and VCE Flour.
- VCE Plants now give MO equivalent
- Large bakes of VCE baked goods now availabe at Large Oven.

Vanilla Cooking Expanded - Stews:
- New Recipes for uncooked stew to align with VCE Stews.
- MO Stew Pot changed to use Processor Framework.
- Integrated stews to appropriate buildings.
- Moved VCE Uncooked Stews to the rustic cooking table
- Changed stews to appropriate research.

Full List of Mods In Pinnned Discussions



Alchemy Bench Usage:
- Options to set Alchemy Table to have drug lab recipes
- Dragon's Descent's Drugs
- ESCP Troll's Elixirs
- Medieval GoJuice Mod
- Rim-Gnoblin's Shard

Misc. Fuel Changes:
- LWM's Fuel Filter now with coal and tar.
- Sailpunk Dinghy now uses Dried Hay and Straw

Misc. Material Costs Fixed:
- Windows
- Vanilla Book Expanded Expanded
- Sailpunk
- Not Just A Cannon
- Fortifications - Medieval
- DBH for Medieval

Misc. Research Changes:
- Animal Equipment Complex Clothing require MO tailoring
- Apothecary clothes require MO tailoring
- Big and Small items moved to proper research
- Divine Order research modified
- Not just a cannon require Gunpowder and Engineering
- Sailpunk tree requires Engineering
- Tribal Warrior Bow requires vanilla Great Bow
- Rim Fantasy MO research delayed starting research tree
- Various potions and elixirs from mods moved to alchemy
- Vanilla Book research modified
- Windows are moved to more realistic research
- Dragon's Descent items moved to proper reserach

Misc. Food Changes:
- All VCE cheeses added to presser.
- Anima milk added to cheese process

Added to MO Biomes:
- Alpha Animals and Mythology creatures
- Anima Animals
- pphhyy Demigryph and Sanguinary animals
- ESCP - Spriggans
- Alpha Bee Hives
- Apothecary plants
- Tribal Medicine plants

Misc. Bug Fixes:
- House Sanguin VFEM and Giddy Up 2 errors resolved


Incompatible with Medieval Overhaul Misc. Patches mod.


Q: Safe to add midgame?
A: You will need to remove all buildings use VE item processing prior to adding this to your save.

Q: Can you fix this error I am having?
A: Please provide a HugsLib error log and in Bug thread or comment will be deleted.

Q: Where can I create dried hay/straw?
A: Dried hay is created by processing hay at the drying rack. Straw is a byproduct of processing grains into flour.

Q: Where are my bloat and duplicates?
A: Duplicates plants and buildings can be restored with XML Extension settings page.

Q: Where is my corn?
A: You did not read the above.


- ViralReaction: XML, C#
- SirLalaPyon for creating Medieval Overhaul
- TheCakeIsALie for Medieval Overhaul Tweaks

Released under MIT license.
Popular Discussions View All (5)
67
6 Sep @ 7:51am
PINNED: Bug Reports
ViralReaction
51
22 Aug @ 8:44am
PINNED: Compatibility Patches and Suggestions
ViralReaction
2
9 Feb @ 8:29pm
Straw "Fix"
Vladimire Drăculea Lanceator
375 Comments
Flurbel 31 Aug @ 8:07am 
@Guts I figured I would ask the mod author to see why exactly it is listed as incompatible.
Guts 30 Aug @ 11:17pm 
Incompatible with Medieval Overhaul Misc. Patches mod.
Flurbel 26 Aug @ 7:41pm 
Is this compatible with Medieval Overhaul Misc Patches? https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2775878596
space_powder 23 Aug @ 6:10am 
I swear I was getting hay from cutting regular old grass, but that doesn't seem to be the case anymore? Just wondering if this was changed or I need to fix up my mods
Apollyeon 19 Aug @ 1:56pm 
Please remove dried hay, I don't know why it's there but it seems pointless considering it doesn't do anything except replace straw.
Yakk 13 Aug @ 5:13am 
I've noticed that there's two types of salt when using medieval overhaul and vanilla cooking expanded.
Packaged Rations seem to use the vanilla cooking salt but I cant acquire that one at all. So I cant make packaged rations.
MLAnonymous 12 Aug @ 5:03pm 
Thanks again for the quick fix for the bug!
reeses4brkfst 1 Aug @ 12:15pm 
Some T-Shooting...

New map with this mod + 140 others. Spawned with no foliage on it except certain types added by MO (like the cursed DankPyon_Tree_Apple). Save game, try to load save, will not load unless MO Patches is removed.

I get "Error in Map.FinalizeLoading(): System.ArgumentException: An item with the same key has already been added. Key: DankPyon_Tree_Apple
[Ref 4D9DAEB9]"

Delete all apple trees and the issue persists.

Remove Progression: Agriculture and the issue is resolved. Map loads.

Haven't tested impact on farming/planting.

Debug regenerate current map spawns in a map with foliage, including those added by MO, so that's resolved.

I did NOT have to disable any settings related to plant spawning in the MO Patches mod settings.

The progression community can probably resolve this on their end if I had to guess.
KeiChan0215 31 Jul @ 10:21pm 
This DankPyon_Tree_Apple has been terrorizing my saves lol
Soaryn ツ 31 Jul @ 4:21am 
@Pogrzebacz What would be the conflict?