Space Engineers

Space Engineers

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GFA - Repulsorlift Engines
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Type: Mod
Mod category: Block
Dimensiunea fișierului
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Actualizat
6.670 MB
5 aug. 2023 la 7:28
21 oct. la 14:07
8 jurnale de actualizare ( vizionare )

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GFA - Repulsorlift Engines

În 1 colecție creată de enenra
GFA - A Galaxy Far Away
20 obiecte
Descriere


Current version: 1.1c


The repulsorlift engine is an anti-gravity technology created from subnuclear "knots" of space-time made by enormous unmanned power refineries encompassing black holes. Repulsorlift engines have great power but can only accelerate up to a speed of 25m/s. They work better in gravity than in space and are ideal for building Star Wars-type ships, which generally only have forward thrusters.





Repulsorlift Engines are thrusters with no thruster flame, and no damage area. They are intended to be used as secondary thrusters, as they are very strong, but cannot contribute to acceleration when the grid goes above 25m/s into the thrust direction. This means that it is always the most effective to face the direction of travel, which should contain the normal thrusters, and as such forces a flight behaviour more similar to WW2 planes / how Star Wars ships move, than how spaceships in Space Engineers normally do.


  • The stats on these thrusters are likely going to change at some point in the future as I'm dialing in balance with various Star Wars mods and builds.


  • Ash Like Snow - For creating the script that limits the repulsors to accelerate up to 25m/s.


112 comentarii
RaSvet cu 9 ore în urmă 
I really like the idea of this mod, but there is one sad feature here - Repulsors cannot be created at the beginning of a New Game due to the Thrust component requiring Platinum. Is it possible to revise this feature? For example, for a small grid, replace Platinum (Thrust) with Gold and Silver (GravityGenerator) or even Gold (Superconductor). However, for a large grid, leave the Thrust component that requires Platinum.
VariableVixen 29 mai la 12:06 
Any way to remove or at least reduce the sound of the thrusters? I've made a very simple in-base cargo platform using these and they're pretty loud when I'm driving it around.
Enorats 25 mai la 2:06 
Titanius, if you're still interested it is possible to alter the speed. It only takes a couple seconds to do. Just go to the workshop folder (steam/steamapps/workshop/content/244850/3015328630/scripts/GFA) and open the "RepulsorLogic" text file. A dozen or so lines down you'll see "private const int THRESHOLD = 25;". Change the 25 to whatever number you want and the thrusters will cut out at that number. Save it and you're done.
titanius anglesmith 20 apr. la 14:04 
"sadface"
enenra  [autor] 20 apr. la 13:36 
Nope
titanius anglesmith 20 apr. la 13:22 
way i can alter the speed? like a config ?
Ronchi 1 apr. la 11:02 
Ty Enera, I'll give that a whirl.
enenra  [autor] 1 apr. la 10:32 
This mod references neither of those components. You likely have a corrupt download:
https://spaceengineers.wiki.gg/wiki/Fixing_Download_Corruption
Ronchi 1 apr. la 8:34 
It looks like it's the references to copper wire and titanium plate. Should there be a dependency mod ?
Ronchi 1 apr. la 7:56 
Heyo Enera, I am getting the following error, will this be due to a mod conflict ? or load order issue or other in your opinion ?
MOD_CRITICAL_ERROR: GFA - Repulsorlift Engines, in file: C:\Steam\steamapps\workshop\content\244850\3015328630\Data\CubeBlocks\GFA_Repulsors.sbc
MOD PARTIALLY SKIPPED, LOADED ONLY 4/6 PHASES, Following Error occured:
Object reference not set to an instance of an object.