RimWorld
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Hospitality: Vending machines
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Mod, 1.4, 1.5, 1.6
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4 sierpnia 2023 o 11:15
1 lipca o 12:02
Listy zmian: 13 ( zobacz )

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Hospitality: Vending machines

Opis
Description
This hospitality add-on adds a vending machine and a fridge vending machine if rimfridge or simple fridge is installed. A vending machine requires a small bit of electricity. It requires you to research Complex Furniture. Guests can buy items here and you can roughly set a pricing strategy (free, 25% discount, normal, 25% extra profit), depending on this pricing you will get better or worse guests ratings.

Why?
It fills the gap between the hospitality shopping area and the hospitality storefront. Storefront requires a pawn to be standby, but you get more profit. A vending machine is open 24/7 and requires only a bit of electricity, but for lower profit.

Compatibility notes
Tested with roughly top 50 most used mods without issues.
If you report something that is not working and you are not playing plain vanilla rimworld, share the modlist please! I can not guess which of the 30.000 mods you are playing with.

If you don't like items showing up on top of the vending machine, I can recommend Owlchemists perspective storage mod, it is unlisted but here is a direct link:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2894540781

In case you like my work and want to support me, you can buy me a coffee: https://ko-fi.com/adamaster
Because I tend to overlook comments/discussions on steam suggestions and bug reports are welcome on my discord: https://discord.gg/eTvrVBaGNy
public github repo: https://github.com/tomvd/VendingMachines
Popularne dyskusje Zobacz wszystkie (6)
6
13 marca o 13:07
Stockpile options when crafting disabled
Tellula
3
29 marca o 19:08
Need some help.
Secretsquirrel
3
3 lipca 2024 o 21:22
pawns didn't do solitary recreation
Hinokuzzilla
Komentarzy: 135
LINX 9 października o 7:14 
Can you add support with Adaptive Storage Framework to make items not showing up on top of the vending machine?
Brilyn 9 września o 22:27 
I have a compatibility issue that only kicked in in the last few weeks. This whole collection worked just fine the last time I played (August 02, 2025), but when I started a new colony (Sept 07), I got map generation errors. After futzing adding in a handful of mods in at a time, the game works with the entire collection *except* this mod.

As it's possible (albeit unlikely) that it's clashing with more than one mod, I'd prefer to not to repeat the process from scratch starting with Vending Machines, but I can if nothing leaps out at you...

Modlist: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3565529662
Quartino 21 sierpnia o 1:23 
@ripkord, read the description, it says there's a refrigerated vending machine if you have the Rimfridge or simple fridge mod
Sorcia 20 sierpnia o 19:01 
I was going to just pass by this mod cos it wasn't for me but I feel like there should be feedback.
I feel like if you had the generic versions of the vending machines with a fuel type of materials, food and supply then had it be a passive thing that pawns could just refill (and guest take from) I feel like that would be a better way for me personally. Supply could be a craftable item that includes fuel, materials and meds.
ripkord 11 sierpnia o 13:09 
would you consider adding a refrigerated vending machine?
Zaljerem 14 lipca o 12:32 
Actually, Nova, I have fixed a bunch of bugs and made improvements in the Continued version. I am very close to full Odyssey compatibility for it and Spaceports - yes, space hotels - so if that kind of thing interests you, come over to the Continued side.
Nova 13 lipca o 22:28 
@星空的梦 You can use the original version instead of the "Continued" version.It shouldn't be any errors reported.:steamhappy:
星空的梦 13 lipca o 3:37 
The mod Hospitality already updated to 1.6, is it necessary to use Continued version?
King DaMuncha 11 lipca o 21:19 
Why does one vending machine show the items inside, and the other hides them., and which is which?