RimWorld

RimWorld

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Hospitality: Vending machines
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Mod, 1.4, 1.5, 1.6
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4. aug. 2023 kl. 11:15
1. juli kl. 12:02
13 ændringsbemærkninger ( vis )

Abonner for at downloade
Hospitality: Vending machines

Beskrivelse
Description
This hospitality add-on adds a vending machine and a fridge vending machine if rimfridge or simple fridge is installed. A vending machine requires a small bit of electricity. It requires you to research Complex Furniture. Guests can buy items here and you can roughly set a pricing strategy (free, 25% discount, normal, 25% extra profit), depending on this pricing you will get better or worse guests ratings.

Why?
It fills the gap between the hospitality shopping area and the hospitality storefront. Storefront requires a pawn to be standby, but you get more profit. A vending machine is open 24/7 and requires only a bit of electricity, but for lower profit.

Compatibility notes
Tested with roughly top 50 most used mods without issues.
If you report something that is not working and you are not playing plain vanilla rimworld, share the modlist please! I can not guess which of the 30.000 mods you are playing with.

If you don't like items showing up on top of the vending machine, I can recommend Owlchemists perspective storage mod, it is unlisted but here is a direct link:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2894540781

In case you like my work and want to support me, you can buy me a coffee: https://ko-fi.com/adamaster
Because I tend to overlook comments/discussions on steam suggestions and bug reports are welcome on my discord: https://discord.gg/eTvrVBaGNy
public github repo: https://github.com/tomvd/VendingMachines
Populære diskussioner Vis alle (6)
6
13. mar. kl. 13:07
Stockpile options when crafting disabled
Tellula
3
29. mar. kl. 19:08
Need some help.
Secretsquirrel
3
3. juli 2024 kl. 21:22
pawns didn't do solitary recreation
Hinokuzzilla
134 kommentarer
LINX 9. okt. kl. 7:14 
Can you add support with Adaptive Storage Framework to make items not showing up on top of the vending machine?
Brilyn 9. sep. kl. 22:27 
I have a compatibility issue that only kicked in in the last few weeks. This whole collection worked just fine the last time I played (August 02, 2025), but when I started a new colony (Sept 07), I got map generation errors. After futzing adding in a handful of mods in at a time, the game works with the entire collection *except* this mod.

As it's possible (albeit unlikely) that it's clashing with more than one mod, I'd prefer to not to repeat the process from scratch starting with Vending Machines, but I can if nothing leaps out at you...

Modlist: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3565529662
Quartino 21. aug. kl. 1:23 
@ripkord, read the description, it says there's a refrigerated vending machine if you have the Rimfridge or simple fridge mod
Sorcia 20. aug. kl. 19:01 
I was going to just pass by this mod cos it wasn't for me but I feel like there should be feedback.
I feel like if you had the generic versions of the vending machines with a fuel type of materials, food and supply then had it be a passive thing that pawns could just refill (and guest take from) I feel like that would be a better way for me personally. Supply could be a craftable item that includes fuel, materials and meds.
ripkord 11. aug. kl. 13:09 
would you consider adding a refrigerated vending machine?
Zaljerem 14. juli kl. 12:32 
Actually, Nova, I have fixed a bunch of bugs and made improvements in the Continued version. I am very close to full Odyssey compatibility for it and Spaceports - yes, space hotels - so if that kind of thing interests you, come over to the Continued side.
Nova 13. juli kl. 22:28 
@星空的梦 You can use the original version instead of the "Continued" version.It shouldn't be any errors reported.:steamhappy:
星空的梦 13. juli kl. 3:37 
The mod Hospitality already updated to 1.6, is it necessary to use Continued version?
King DaMuncha 11. juli kl. 21:19 
Why does one vending machine show the items inside, and the other hides them., and which is which?
Wednesday 4. juli kl. 13:44 
@Psycho Dad
you should probably see the new dlc features to guess which mods
or ask in reddit, I think i saw them trying to make a list of which mods features were becoming vanilla

asking on every mod if it is obsolete or broken does not seem like the right move, it just pollute the comments and confuse everyone.