全軍破敵:戰鎚3

全軍破敵:戰鎚3

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graetor's Bretonnian Holy Orders
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149.648 MB
2023 年 8 月 1 日 下午 7:23
3 月 26 日 上午 12:39
23 項更新註記 (檢視)

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graetor's Bretonnian Holy Orders

描述
"The Duke of Outremer, Balduin IV, decreed the barons Julienne le Saracen and Gilbert d'Araby to establish their own military orders to further protect pilgrims and defend the Outremer in it's time of need."

DESCRIPTION
This mod adds new unit(s) to the Bretonnian roster by adding the various crusading Holy Orders of Bretonnia, based on their existing real-life counterparts.

FEATURES
  • Military Orders – 4 Knightly Orders, 2 Legendary Lords, and 8 new units (2 for each)
  • 4 new landmarks and 4 new building chains for each order (Locations here)
  • Custom abilities that are consistent with their lores

PLEASE READ
  • This mod is balanced for vanilla gameplay. It aims to insert itself into vanilla campaigns as seamlessly as possible.
  • All Knightly Order units are now capped. They can be raised by building their building chains or landmarks.
  • All Knight units benefit from skills and researches that buff their stats.
  • Legendary Lords/Heroes are unlocked by building the landmarks. (Temple Mount and Krak des Chevaliers)
  • You can only recruit Knights of the Holy Sepulchre at their landmark. Grail Chapels only increase the cap.
  • While based on their real-life counterparts, this is not them, but new orders entirely.

RECOMMENDED

SUBMODS

CREDITS
  • h3ro - His amazing Asset Editor is what made this mod possible.

Comment any potential balance changes and check the change notes for update details.

[www.patreon.com] [ko-fi.com]
127 則留言
Sinatuo 8 月 8 日 上午 11:36 
please make someting like this to empire
A$$clOwn 8 月 2 日 下午 4:21 
is there a way you can make it so I can hire brettonian knights as empire through allegiance points? the cap makes it so I cant hire knights of the realm even without a brettonian building.
Meraun 6 月 3 日 上午 5:01 
IS there an SFO version?
graetor  [作者] 4 月 11 日 上午 1:38 
Yep
klaysdnd 4 月 9 日 上午 1:08 
is this updated as of today?
D λ R K L O R D 1 月 16 日 上午 6:50 
Great mod but Gilbert D'araby skin is bugged. weapon doesnt show properly.
Sombidy 1 月 8 日 下午 4:05 
updated for 6.0?
Handsome Will 2024 年 12 月 3 日 上午 10:37 
Fair enough, thank you for the insight!
graetor  [作者] 2024 年 12 月 3 日 上午 8:20 
@Daemon Trooper - Honestly, script mods lasts way longer than regular mods, so hopefully it should last a long time
@Pumpkin - yeah unfortunately youd need a submod for that, and I dont play with SFO. maybe youd find one in the workshop, or it is possible for you to learn to do it as its not as complex to make
Handsome Will 2024 年 12 月 3 日 上午 7:22 
Firstly - extremely cool mod and units.

All I would say though is that most of the new units are EXTREMELY weak in SFO, I would suggest a compatibility mod for that if you're able to since, as I said, your mod is fantastic, so it's a shame that they're more or less unusable in SFO.

Thank you for your efforts!