Arma 3
867 arvostelua
Lybor
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Data Type: Mod
Mod Type: Terrain
Tiedostokoko
Julkaistu
Päivitetty
398.551 MB
1.8.2023 klo 14.01
26.10.2024 klo 12.53
5 muutosilmoitusta ( näytä )
1 kokoelmassa, tekijä Vectif
Missions on Lybor
5 luomusta
Kuvaus
Lybor is a 36 km² fictional mountainous region located in eastern Europe.

Inspired by the likes of Bystrica and Sahrani, Lybor aims to bring out a combination between iconic terrain features, featuring an extensive mountain range and a characteristic river which cuts across the region. It is a terrain which will require making use of vantage points, creative thinking, and thoughtful planning. Play to the terrain's strengths to ensure a strategic and efficient navigation for the success of a mission.

Lybor is an ideal playground for topographic interpretation, maneuverability, sniping, amphibious vehicles, and gameplay with varying degrees of verticality.

Features
- Landmarks such as industrial sites, lumber mills, market centers, farms, a small civilian airstrip, an electric plant, an abandoned radar station, and a dam
- Different types of forest and vegetation in various states of growth (dead, logged, growing, and flourishing)
- Extensive mountain range, meadows, and wheat fields
- Multiple bridge crossings and cliffside roads
- Custom lighting config for a more dramatic and unique aesthetic
- Alternate winter version
- Bright nights on clear full moon
- Customized weather config
- Customized environment sounds config
- Customized ambient animals config
- Curated spatial sounds from Enoch
- ACE Weather support (temperature and humidity)
- Small download size
- Standalone terrain with no dependencies

Missions
Check out the linked collection "Missions on Lybor" for ports of Dynamic Recon Ops and Combat Patrol!

Authors
Vectif & Thoreaufare

Technical details
- 6 km x 6 km terrain size
- 2048 grid size
- 3 cell size
- 500k objects
- Elevation range of 224 m to 840 m
- Made from a combination of real, fictional, and fuzzed DEMs and satellite imagery data for gameplay and artistic purposes
- Produced between February 2023 and July 2023

Donate
If you like our work and would like to see more, please consider donating any amount! It makes a huge difference.
paypal.me/vectif

Additional credits
Brett Mayson for QA, feedback, and ACE Weather support integration
National Agriculture Imagery Program (NAIP) for the source satellite imagery
United States Geological Survey (USGS) for the source digital elevation models
Sketchuptextureclub for the snow ground detail textures

Special thanks
Dedmen, HorribleGoat, jujurat, kju, Ben, Temppa, and Ice

License
APL-SA: https://www.bohemia.net/community/licenses/arma-public-license-share-alike
Suositut keskustelut Näytä kaikki (1)
12
29.10.2024 klo 10.29
Feedback and reports
Vectif
115 kommenttia
Vectif  [tekijä] 9.2. klo 11.37 
@jaqdraco Hi, are you using any mods? The AI driving has been tested on all the bridges with the vanilla vehicles, it can also largely depend on the waypoint placement as that will make a difference on AI pathing.
jaqdraco 9.2. klo 0.38 
Ai doesn't seem to be able to traverse the bridges
ANZACSAS Steven 7.2. klo 17.57 
I seen this come up on a friends activity feed.I had a look and was about to comment "Very nice !".Then i looked at the author name and thought, "Oh, no wonder it looks so good...":steamthumbsup:
Lyra Hamstrings 19.1. klo 1.51 
It makes for a great Western OR/WA terrain!
onestar 27.10.2024 klo 12.01 
Winter version looks very good, so far looks flawless. The muddy/snow ground textures are a super sweet addition.
EO 27.10.2024 klo 11.57 
Beautiful work guys, things just got brighter and whiter. :steamthumbsup:
Corporal Ray Person 26.10.2024 klo 12.07 
We got Lybor winter before GTA6
kisstom503 26.10.2024 klo 12.05 
Nice, it's getting closer to that time of the year,
Vectif  [tekijä] 26.10.2024 klo 11.51 
Winter version for Lybor has just been released! :FIA:
Vectif  [tekijä] 11.10.2024 klo 11.10 
@rehab_party The original source data was taken from Leaburg, Oregon, mostly around the Vida area. Though it has been heavily modified, like the western part down south from the McKenzie river being sunk, and of course different settlements / landmarks.