Instal Steam
login
|
bahasa
简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan
Among other changes yes, Xavorion is much more difficult. Easy is recommended if you've played base game on Expert.
Yes, tech level will still increase as you move to the center. Don't worry about those materials, whole progression system has changed to "ship based", instead of "distance based". There's also an adaptive difficulty system here - meaning, you don't have to grind to beat raw numbers of enemies in this region. It's more important to have a balanced ship build and sometimes specialized ships in your fleet/formation.
But, there's a "Linear Material Progression" mod if you really want forced distance-based progression from base game.
Regardless, I'd suggest trying this mod on new galaxy at Beginner difficulty - you'll start with a ship strong enough to just play and check how things actually work.
Yeah, you need to edit text file in game folder ( data\shaders\ gridplane.frag )
(backup that file first - any typo here will cause game crash)
Replace line #25 to this:
outFragColor.a *= 0.0;