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Сообщить о проблеме с переводом
Not sure what you mean by roll system, but currently there's a single type of formation - arrow/spearhead.
You can create sub-formations to change it's flight shape - as pictured at in-game encyclopedia.
@Syl
There's a new UI on the left in build mode, which displays the ratio of thrusters, engines and other blocks.
If you're already at 100 p.p. then the only way to increase y/p/r is by Gyro subsystem upgrade.
But yeah - you can't make M6 as fast and agile as an M5 or M4 (at their top stats).
It's been a long time since I've checked which Xavorion mods could work as standalone,
at this point I'd suggest either using all of them, or none.
I think, in your case, is that shield component(custom code added by X), throws errors in some cases - due to missing X mods.
That would explain your issues, but that's just a guess.
I am working on a 3.0 version now, which will be just one package instead of 17+ mods, but it also means current version will stay as it is.
as well as the fact that I only had xavorion class system (this mod) installed.
Doesn't sound right, if it got disabled you would see missing icons as big black-yellow squares.
Not sure what's going on there - M4 takes around 45 seconds to fully recharge, with 25 second cooldown after damage. And even Heavy M8 Capital takes around 5 minutes max.
Did you have full Xavorion (17 mods) installed on new save? Or some other mods that could cause issues?