Barotrauma 潜渊症

Barotrauma 潜渊症

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Lemma I
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2023 年 6 月 14 日 下午 5:43
5 月 14 日 下午 3:25
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Lemma I

描述
前言
T1 侦察潜艇,版本5.0(稳定)。如果你喜欢我的设计,请不吝为我点个赞,非常感谢!引理II & III型和推论II型也已完工
引理I型隶属的引理系列立项于探针系列后,在其基础上对流体动力学方面进行了进一步优化,用于取代各式老式舰艇。全系列拥有以下标准配置:
  • Lock: 控制禁闭室上锁
  • Dock: 控制下侧对接舱口
  • Hatch: 手动控制上侧对接舱气闸
  • 高压模式: 高航速及额外的压载舱
定位官船改,在地狱难度+木星辐射下的战役里会获得良好游戏体验。轻量化设计,没有炫酷的装饰,但保证不卡。请在出航前阅读说明书

特化型的特化内容
  • 装甲: 硬化装甲强化,并于电气舱配有内衬装甲
  • 加工设备: 仅配有加工台,但效率得到强化
  • 独有系统: 超视距打击系统:测距无人机+自动弹道计算器,打击至远200m目标,链接船腹加农炮细节详见



引理I型
引理I型最初是欧罗巴联盟设计局为寒冷冰穴海域零碎分散的科研项目所特别研制的小型侦察型科研潜艇, 用于取代一代经典的儒艮型[barotraumagame.com]。这对设计局是一个重大挑战,毕竟几乎木卫二上的每一位舰长冒险旅程的开篇都有着儒艮的身影。也因此它是引理系列里最后设计的。事实证明,这样的选择很明智,得益于引理II和III型上完成可靠性验证的新技术,引理I型才能成为了次世代的T1潜艇。在其上,系列标志性的流线舰体被设计到吹毛求疵的级别。成熟的蓄电池驱动及高压模式,给予了它同级别内无可匹敌的机动性。(注意在高压模式下下侧对接仓会变成额外的压载舱,用以加速下潜)

在火力方面,新式的炮塔布局在减阻的同时最大化照顾到了射界。其船腹尾部安装了和引理II型同一批次的改型连射炮,但作为经济量产型,其射速和普通款无异,仅保留了额外的电磁炮供弹仓。

小小的船体里塞下了全套加工设备,作为代价压载舱遭到了极致压缩。在系列最低压载比的情况下,船上人员还得面对维修低矮压载舱时的额外困难。几乎横跨全船底的压载舱也严重影响了引理I型的抗沉性,若舰首工程仓或后侧舰岛下的引擎舱遭到破坏,全船会非常快的下沉。为了不超过限制高度,引擎舱与电气仓没有水密分隔,若舰岛被破坏,后果将会是毁灭性的。

其内部的灯光配置也经过了专门的优化,各类仓室有着自己的灯光设计。在需要清晰视野的指挥室和电气室,灯光为柔和的黄白光,而在需要透过潜望镜观察外界的枪炮室,灯光为红白光,以保护船员的视力。船员室也加装了电灯开关,给予其更好的休息体验。新的指示灯系统为潜艇所处的机动模式做了很好的指示,在电池巡航时导航终端上的绿色指示灯会常亮。而当高压机动模式启动后,红色指示灯会亮起,提醒船长潜艇所处的状态。

最初潜艇定价为8000马克,对于T1级的潜水艇而言这是一个很高的价格。但考虑到其潜在的巨大销量以及大规模生产后可进一步压缩的成本,其最终标价仅为6000马克,并标配有补给。即便是手头最拮据的船长,在看到这个价格后也会释然一笑。对于引理I型下方的对接口,设计局还考虑是否要挂载集装箱穿梭艇模块,但当前的低售价实在是无法再给予更多的选择。再未来的推论系列运输型潜艇中将会拥有模块化的设计。

热门讨论 查看全部(3)
3
2023 年 6 月 26 日 上午 11:44
任何意见或者BUG/Any suggestions or Bugs/Переведите следующее на русский язык:
Rancher_Ma
0
2023 年 7 月 20 日 下午 4:10
置顶: 为什么bot卡修理/Why bot can't do the repairing
Rancher_Ma
0
2023 年 7 月 3 日 上午 7:01
置顶: 如何更新潜艇/How to update the submarine
Rancher_Ma
65 条留言
Sanraki 9 月 26 日 下午 12:35 
omni的引擎左上角有一块神秘的货物舱hull,炮塔视野看是一块黑色,这个可以删掉吗
Rancher_Ma  [作者] 6 月 25 日 上午 11:28 
@.seph, may I ask what kind of bug or negative experience you encountered?:lunar2019piginablanket:
seph 6 月 24 日 下午 10:03 
This submarine is genuinely atrocious. never use this in any slightly modded gameplay or you will suffer
Rancher_Ma  [作者] 5 月 14 日 下午 3:45 
Version 5.0.0
Major Update – Details as Follows

Omni
1) Fixed texture depth issues and added storage shelves to the engineering bay
2) Modified the storage locker configuration in the cargo chamber

Spec
1) Completely reworked the beyond-visual-range (BVR) strike system and its associated Distance-measuring drone, achieving true BVR capabilities (previously, precision BVR strikes were only possible against targets located directly beneath the submarine at a fixed depth of −40 m)
2) Added a Deconstructor to the engineering chamber
3) Fixed texture depth issues and added storage shelves to the engineering bay
Rancher_Ma  [作者] 5 月 14 日 下午 3:45 
版本 5.0.0
重大更新,细节如下

综合型
1) 修复了贴图深度,为工程仓添加了货架
2) 修改了货舱的储物柜配置

特化型
1) 重做了超视距打击系统及其配套的测距无人机,真正意义上做到了超视距打击 (之前只能精准超视距打击位于潜艇下方-40m固定深度的目标)
2) 为工程仓添加了粉碎机
3) 修复了贴图深度,为工程仓添加了货架
Rancher_Ma  [作者] 2024 年 5 月 12 日 上午 6:10 
@Spoopy_PP-Man, thanks for sending me the save file. The problem is solved; it was due to a signal wire in the docking hatch being incorrectly connected to the power pin.

Just a reminder for anyone who might face a similar situation:
in my schematic, all wires for signals are blue, while red wires must be power wires and should only be connected to power in the design.

If any problem arises after a while but not initially, it is usually because a wire was accidentally reconnected incorrectly.

In the next update, I will lock the essential wires to prevent this from happening.
Rancher_Ma  [作者] 2024 年 5 月 12 日 上午 4:23 
@Spoopy_PP-man, I am sorry that I can't find the exact problem with the information you provided. But I have two suggestions for you to fix the save:

1) Check my discussion 'How to Update the Submarine,' which is a relatively easy way.

2) You could send me your save file via email, then I can check it. (It will take longer). (In 'Load Save' -> 'Show in Folder,' you can find your save; please send the entire folder.) I will send you my email address in a private chat.

Hopefully, that helps!:lunar2019piginablanket:
Rancher_Ma  [作者] 2024 年 5 月 12 日 上午 4:22 
@Spoopy_PP-Man, The dock system should be alright, because I did not change any design in the 'control state' of the dock since publication. However, since I didn't lock the wire connect for the entire control system, and some of them are above the battery or behind the state monitor, it makes the diagnostics hard.

About the automatic door, I asked the bot to follow me, and it seems like the failure of the autodoor to work properly didn't occur. Could you mean the glitch is that the door is making strange noises? It may be caused by the press at the control button of the door, because once the door is controlled by the motion detector, it continuously sends its signal, while the button for the switch sends a pulse that can be easily overwritten.
Spoopy_PP-Man 2024 年 5 月 12 日 上午 1:36 
And the automatic door starts to kinda glitch when two people try to go through
Spoopy_PP-Man 2024 年 5 月 12 日 上午 1:23 
Both dock hatches dont work for our sub. At the start of our campaign it worked just fine but after some time we couldnt dock at any station. I also tried starting anew campaign to try docking again with the use of levers and it worked just fine for some reason. I have tried looking at the wires but i have no idea how each component works so i gave up 😅