RimWorld

RimWorld

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Combat Shields (Continued)
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
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1.454 MB
1 Jun, 2023 @ 12:59pm
31 Jul @ 8:31am
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Combat Shields (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
962 items
Description

Update of N7Huntsmans mod https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1588616696
with permission

- Added mod-settings what ranged weapons can be used with shields
- Also check ot the reworked version of this mod made by Dizzy loeuy.



[discord.gg]
[github.com]



Additional types of shields from a variety of eras, usable with melee and certain ranged weapons. Designed by different cultures for different roles, they allow further specialization of colonists equipped with shields depending upon their role in combat and duty around the colony. Feel free to leave suggestions for more shields in the comments below.


Nguni Shield:

Recipe: 15 x Wood, 45 x Leather
Description: A design originating amongst the Nguni people of South Africa, this lightweight shield--traditionally made from cowhide--was most famously used by the Zulu. Designed with offensive purposes in mind, it is not thick enough to protect the user against sustained fire, but in skilled hands is extremely effective in hand-to-hand combat.

Wicker Shield:

Recipe: 60 x Wood
Description: Carried by the Sparabara of the armies of Ancient Persia, the shields are made of wickerwork, offering reasonably good coverage from most simple projectiles without weighing the user down. Unfortunately, their lightweight construction means they offer less protection against the thrust of a spear or sword in hand-to-hand combat.

Aspis:

Recipe: 60 x Wood, 5 x Steel
Description: A convex shield made of wood and often covered with a thin sheet of bronze or other metal, the Asis was the shield of the Greek hoplite, and its good coverage was an integral part of the success of phalanx. This shield bears the letter 'lambda,' mark of the city-state of Sparta.

Scutum:

Recipe: 60 x Wood, 10 x Steel
Description: Famously carried by Roman legionaries, its design reflected its role as a heavy infantryman's shield. Made of layers of wood glued together and covered with canvas or leather, it offered a good compromise between weight and protection. A later design, thick planks and a metal edging give the shield additional strength.

Norse Shield:

Recipe: 70 x Wood, 10 x Steel
Description: A heavy shield in Norse style, it was famously carried by the vikings on their raids into Western Europe. Designed to protect the user in hand-to-hand combat and against projectiles. Made of thick timber with a heavy iron rim, it is quite sturdy.

Kite Shield:

Recipe: 70 x Wood
Description: A cavalryman's shield, the kite shield originated in Western Europe, becoming widespread around the 10th Century AD. While one of the few designs of the time that offered good protection the users legs, its length made it awkward for infantry to use. Nevertheless, it was extremely popular, seeing extensive use throughout Europe, and evenutally being introduced to the Holy Land by Norman Crusaders.

Pavise Shield:

Recipe: 90 x Wood
Description: A large, heavy shield made of rough-hewn planks. Designed to protect archers and crossbowmen from incoming projectiles, it is extremely cumbersome in hand-to-hand combat. They were particularly common place in Western Europe during the 14th and 15th centuries.

Buckler:

Recipe: 40 x Steel
Description: An extremely small metal shield, usually paired with a rapier or similiarly light sword. Too small to offer any meaningful protection from incoming projectiles, the buckler is instead designed to deflect and trap a foe's weapon in close-quarters combat.

Riot Shield:

Recipe: 60 x Steel
Description: Designed for law enforcement and corrections officers, this shield's lightweight metal construction and large size make it ideal for use against crowds and unarmed opponents. However, it offers only limited protection against projectiles and isn't thick enough to stop even the lowest caliber gunfire.

Assault Shield:

Recipe: 60 x Steel, 4 x Components
Description: An advanced composite shield with a suite of integrated sensors, the assault shield was designed for military units likely to find themselves engaged in extremely close-quarters combat. Far smaller than a full-sized ballistic shield, it trades coverage for mobility. Though capable of stopping handgun and rifle rounds, its small size leaves the user very little to hide behind should they find themselves under sustained fire.

Tactical Shield:

Recipe: 70 x Textile, 30 x Chemfuel
Description: A "soft" medium-sized ballistic shield, made from reinforced textile materials rather than metal. Though offering less ballistic protection than the assault shield, it offers wider coverage at a fraction of the weight.

Ballistic Shield:

Recipe: 90 x Steel
Description: A heavy shield made of advanced alloys and designed to withstand high-caliber gunfire. Capable of stopping rifle rounds, its size and weight makes it extremely cumbersome.

Carapace Shield:

Recipe: 120 x Steel, 1 x Advanced Component
Description: A highly advanced shield carried into battle by the elite, psychic troops of the Empire. It offers the user not only unparalled protection, but also a number of other combat enhancements.


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Always post your log using the Log Uploader
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: shields
Popular Discussions View All (1)
5
14 Apr @ 8:02pm
Issue with graphical layer of shield
Xeonzs
175 Comments
BeCalm 31 Aug @ 12:34pm 
I think I found the problem, it is actually a logic conflict between Vanilla Framework, where if you did not set all weapons can hold shield then there will be infinite loop
Anker 16 Aug @ 10:22am 
A new save with just harmony, this mod, and simple sidearms had no obvious issues. Added compositable loadouts, also no issues. Not sure what it could be, then...
Anker 16 Aug @ 10:08am 
I also have simple sidearms. I'll do some testing in devmode today.
Lorebot 15 Aug @ 8:54pm 
I've had the same equip loop issue. I'm guessing it has something to do with Simple Sidearms trying to keep a weapon they can't use with a shield equipped. Any time I force the pawn to use a weapon they can use with a shield they stop looping and go back to work.
Anker 15 Aug @ 3:21pm 
Another new mod I've been trying is Compositable Loadouts. That might be it, as an equipping mod.
Anker 15 Aug @ 3:20pm 
Haven't tried it with no other mods loaded. If I get around to testing it, I'll let you know.
Mlie  [author] 15 Aug @ 1:55pm 
@Anker There should be no change in equipping logic. Is this with no other mods loaded?
Anker 15 Aug @ 1:41pm 
Caught my pawn getting caught in a loop between two shields (one Good, one Normal), equiping each one endlessly and standing in place. I had to forbid one and force them to unequip a two handed weapon (hunting rifle) so they'd equip the other. The latter seems normal, but the former...
Dizzy Ioeuy 8 Aug @ 4:01pm 
Not really a bug, but I notice shields do not show up on outfit stands. Or maybe they do and *I* have an incompatibility bug? Likely related to how shields don't show up unless you draft the pawn which is working as designed.
Taxi 6 Aug @ 8:26am 
@Mile Oh I didn't realize that. Tooltip says some melee weapons can't be used with shields, but it works as you said. Thanks for clarifying!